ModernUO/Projects/UOContent/Engines/Ethics/Hero/Powers/HolySense.cs

98 lines
2.8 KiB
C#

using System;
using Server.Buffers;
using Server.Network;
namespace Server.Ethics.Hero
{
public sealed class HolySense : Power
{
public HolySense() =>
m_Definition = new PowerDefinition(
0,
"Holy Sense",
"Drewrok Erstok",
""
);
public override void BeginInvoke(Player from)
{
var opposition = Ethic.Evil;
var enemyCount = 0;
var maxRange = 18 + from.Power;
Player primary = null;
foreach (var pl in opposition.Players)
{
var mob = pl.Mobile;
if (mob == null || mob.Map != from.Mobile.Map || !mob.Alive)
{
continue;
}
if (!mob.InRange(from.Mobile, Math.Max(18, maxRange - pl.Power)))
{
continue;
}
if (primary == null || pl.Power > primary.Power)
{
primary = pl;
}
++enemyCount;
}
using var sb = ValueStringBuilder.Create();
sb.Append("You sense ");
sb.Append(enemyCount == 0 ? "no" : enemyCount.ToString());
sb.Append(enemyCount == 1 ? " enemy" : " enemies");
if (primary != null)
{
sb.Append(", and a strong presence");
switch (from.Mobile.GetDirectionTo(primary.Mobile))
{
case Direction.West:
sb.Append(" to the west.");
break;
case Direction.East:
sb.Append(" to the east.");
break;
case Direction.North:
sb.Append(" to the north.");
break;
case Direction.South:
sb.Append(" to the south.");
break;
case Direction.Up:
sb.Append(" to the north-west.");
break;
case Direction.Down:
sb.Append(" to the south-east.");
break;
case Direction.Left:
sb.Append(" to the south-west.");
break;
case Direction.Right:
sb.Append(" to the north-east.");
break;
}
}
else
{
sb.Append('.');
}
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x59, false, sb.ToString());
FinishInvoke(from);
}
}
}