ModernUO/Projects/Server/Server.csproj
Kamron Batman 3c0d6cb9d6
feat: Upgrades networking to use io_uring. (#2315)
> [!IMPORTANT]
> **Breaking Changes**
> - DecodePacket and EncodePacket delegates replaced with IClientEncryption interface
> - NetState.Connection (Socket) replaced with internal RingSocket management
> - NetState.RecvPipe and NetState.SendPipe removed (buffers managed internally)

## Summary

Upgrades the networking stack from PollGroup-based I/O to io_uring, significantly improving I/O performance on Linux.
This also adds native client encryption support for encrypted UO clients.

## Major Changes

io_uring Networking Architecture
- Replaced PollGroup with IORingGroup for async socket I/O operations
- Removed Pipe.cs (mirrored ring buffer) and TcpServer.cs in favor of RingSocketManager
- Added NetState.Network.cs - centralized network infrastructure handling accept, recv, send, and disconnect
completions
- Added SocketHelper.cs - platform-specific socket utilities for raw socket handle operations (getpeername,
getsockname)
- Buffer management now handled by RingSocketManager with configurable slab allocation

### Client Encryption Support
- Added full encryption stack in Network/Encryption/:
  - EncryptionConfig.cs - configurable encryption modes (None, Unencrypted, Encrypted, Both)
  - EncryptionManager.cs - encryption detection and initialization for login/game packets
  - LoginEncryption.cs - handles login packet encryption with version-derived keys
  - GameEncryption.cs - handles game server encryption using Twofish
  - TwofishEngine.cs - optimized Twofish block cipher implementation
  - LoginKeys.cs - encryption key table for client versions
  - IClientEncryption.cs - interface for client encryption implementations

### NetState Improvements
- Replaced Socket Connection with RingSocket _socket for managed socket lifecycle
- Changed from GCHandle polling to event-based completion processing
- Disconnect handling now properly waits for pending sends to flush
- Simplified connecting socket management using lazy queue removal

### Configuration
- New settings: network.encryptionMode and network.encryptionDebug
- Encryption mode flags: Unencrypted, Encrypted, or Both

### Dependencies
- Replaced PollGroup NuGet package with IORingGroup
- Linux requires liburing-dev / liburing-devel package

### Test plan

- Verify server starts and accepts connections on Linux with io_uring
- Verify server starts and accepts connections on Windows (fallback to IOCP)
- Test unencrypted client connections (ClassicUO with encryption disabled)
- Test encrypted client connections if available
- Verify graceful disconnect flushes pending data
- Confirm CI builds pass on all target platforms
2026-02-01 16:02:32 -08:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk" ToolsVersion="Current">
<PropertyGroup>
<Product>ModernUO Core</Product>
<OutDir>..\..\Distribution</OutDir>
<PublishDir>..\..\Distribution</PublishDir>
<Version>0.0.0</Version>
<Configurations>Debug;Release;Analyze</Configurations>
<RootNamespace>Server</RootNamespace>
<PackageId>Server</PackageId>
</PropertyGroup>
<Target Name="CleanPub" AfterTargets="Clean">
<Message Text="Server: Removing distribution files..." />
<Delete Files="..\..\Distribution\$(AssemblyName)" ContinueOnError="true" />
<Delete Files="..\..\Distribution\$(AssemblyName).deps.json" ContinueOnError="true" />
<Delete Files="..\..\Distribution\$(AssemblyName).dll" ContinueOnError="true" />
<Delete Files="..\..\Distribution\$(AssemblyName).dll.config" ContinueOnError="true" />
<Delete Files="..\..\Distribution\$(AssemblyName).exe" ContinueOnError="true" />
<Delete Files="..\..\Distribution\$(AssemblyName).pdb" ContinueOnError="true" />
<Delete Files="..\..\Distribution\$(AssemblyName).runtimeconfig.dev.json" ContinueOnError="true" />
<Delete Files="..\..\Distribution\$(AssemblyName).runtimeconfig.json" ContinueOnError="true" />
<Delete Files="..\..\Distribution\ModernUO.Serialization.Annotations.dll" ContinueOnError="true" />
<Delete Files="..\..\Distribution\CommunityToolkit.HighPerformance.dll" ContinueOnError="true" />
<Delete Files="..\..\Distribution\IORingGroup.dll" ContinueOnError="true" />
<Delete Files="..\..\Distribution\ioring.dll" ContinueOnError="true" />
<Delete Files="..\..\Distribution\ref\$(AssemblyName).dll" ContinueOnError="true" />
<Delete Files="..\..\Distribution\Serilog.dll" ContinueOnError="true" />
<Delete Files="..\..\Distribution\Serilog.Sinks.Async.dll" ContinueOnError="true" />
<Delete Files="..\..\Distribution\Serilog.Sinks.Console.dll" ContinueOnError="true" />
<Delete Files="..\..\Distribution\LibDeflate.Bindings.dll" ContinueOnError="true" />
<Delete Files="..\..\Distribution\libdeflate.dll" ContinueOnError="true" />
<Delete Files="..\..\Distribution\libdeflate.dylib" ContinueOnError="true" />
<Delete Files="..\..\Distribution\System.IO.Hashing.dll" ContinueOnError="true" />
</Target>
<ItemGroup>
<ProjectReference Include="..\Logger\Logger.csproj" />
<PackageReference Include="IORingGroup" Version="1.0.0" />
<PackageReference Include="CommunityToolkit.HighPerformance" Version="8.4.0" />
<PackageReference Include="LibDeflate.Bindings" Version="1.0.2.120" />
<PackageReference Include="System.IO.Hashing" Version="10.0.2" />
<PackageReference Include="ModernUO.Serialization.Annotations" Version="2.14.0" />
<PackageReference Include="ModernUO.Serialization.Generator" Version="2.14.1" />
</ItemGroup>
<ItemGroup>
<AdditionalFiles Include="Migrations/*.v*.json" />
<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
<_Parameter1>Server.Tests</_Parameter1>
</AssemblyAttribute>
<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
<_Parameter1>UOContent.Tests</_Parameter1>
</AssemblyAttribute>
</ItemGroup>
</Project>