> [!IMPORTANT] > **Breaking Changes** > - DecodePacket and EncodePacket delegates replaced with IClientEncryption interface > - NetState.Connection (Socket) replaced with internal RingSocket management > - NetState.RecvPipe and NetState.SendPipe removed (buffers managed internally) ## Summary Upgrades the networking stack from PollGroup-based I/O to io_uring, significantly improving I/O performance on Linux. This also adds native client encryption support for encrypted UO clients. ## Major Changes io_uring Networking Architecture - Replaced PollGroup with IORingGroup for async socket I/O operations - Removed Pipe.cs (mirrored ring buffer) and TcpServer.cs in favor of RingSocketManager - Added NetState.Network.cs - centralized network infrastructure handling accept, recv, send, and disconnect completions - Added SocketHelper.cs - platform-specific socket utilities for raw socket handle operations (getpeername, getsockname) - Buffer management now handled by RingSocketManager with configurable slab allocation ### Client Encryption Support - Added full encryption stack in Network/Encryption/: - EncryptionConfig.cs - configurable encryption modes (None, Unencrypted, Encrypted, Both) - EncryptionManager.cs - encryption detection and initialization for login/game packets - LoginEncryption.cs - handles login packet encryption with version-derived keys - GameEncryption.cs - handles game server encryption using Twofish - TwofishEngine.cs - optimized Twofish block cipher implementation - LoginKeys.cs - encryption key table for client versions - IClientEncryption.cs - interface for client encryption implementations ### NetState Improvements - Replaced Socket Connection with RingSocket _socket for managed socket lifecycle - Changed from GCHandle polling to event-based completion processing - Disconnect handling now properly waits for pending sends to flush - Simplified connecting socket management using lazy queue removal ### Configuration - New settings: network.encryptionMode and network.encryptionDebug - Encryption mode flags: Unencrypted, Encrypted, or Both ### Dependencies - Replaced PollGroup NuGet package with IORingGroup - Linux requires liburing-dev / liburing-devel package ### Test plan - Verify server starts and accepts connections on Linux with io_uring - Verify server starts and accepts connections on Windows (fallback to IOCP) - Test unencrypted client connections (ClassicUO with encryption disabled) - Test encrypted client connections if available - Verify graceful disconnect flushes pending data - Confirm CI builds pass on all target platforms
67 lines
2 KiB
C#
67 lines
2 KiB
C#
using Server;
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using Server.Items;
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using Server.Network;
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using Server.Tests;
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using Server.Tests.Network;
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using Xunit;
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namespace UOContent.Tests;
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[Collection("Sequential UOContent Tests")]
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public class BulletinBoardPacketTests
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{
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[Theory]
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[InlineData("Test Name")]
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[InlineData(null)]
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[InlineData("🅵🅰🅽🅲🆈 🆃🅴🆇🆃")]
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public void TestSendBBDisplayBoard(string boardName)
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{
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var bb = new TestBulletinBoard(0x234) { BoardName = boardName };
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var expected = new BBDisplayBoard(bb).Compile();
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendBBDisplayBoard(bb);
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var result = ns.SendBuffer.GetReadSpan();
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AssertThat.Equal(result, expected);
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}
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[Theory]
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[InlineData("The Subject", false, "First Line", "Second Line", "Third Line")]
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[InlineData("", false, "")]
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[InlineData("🅵🅰🅽🅲🆈 🆃🅴🆇🆃", false, "First Line", "Second Line")]
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[InlineData("The Subject", true, "First Line", "Second Line", "Third Line")]
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[InlineData("", true, "")]
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[InlineData("🅵🅰🅽🅲🆈 🆃🅴🆇🆃", true, "First Line", "Second Line")]
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public void TestSendBBHeaderMessage(string subject, bool content, params string[] lines)
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{
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var poster = new Mobile((Serial)0x1024u) { Name = "Kamron" };
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poster.DefaultMobileInit();
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var bb = new TestBulletinBoard(0x234);
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bb.PostMessage(poster, null, subject, lines);
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var msg = bb.Items[0] as BulletinMessage;
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var expected = (content ?
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(Packet)new BBMessageContent(bb, msg) : new BBMessageHeader(bb, msg)).Compile();
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendBBMessage(bb, msg, content);
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var result = ns.SendBuffer.GetReadSpan();
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AssertThat.Equal(result, expected);
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}
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}
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internal class TestBulletinBoard : BaseBulletinBoard
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{
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public TestBulletinBoard(int itemID) : base(itemID)
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{
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}
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public TestBulletinBoard(Serial serial) : base(serial)
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{
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}
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}
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