83 lines
2.1 KiB
C#
83 lines
2.1 KiB
C#
using Server.Items;
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namespace Server.Mobiles;
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public class CopperElemental : BaseCreature
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{
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[Constructible]
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public CopperElemental(int oreAmount = 2) : base(AIType.AI_Melee)
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{
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Body = 109;
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BaseSoundID = 268;
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SetStr(226, 255);
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SetDex(126, 145);
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SetInt(71, 92);
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SetHits(136, 153);
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SetDamage(9, 16);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.MagicResist, 50.1, 95.0);
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SetSkill(SkillName.Tactics, 60.1, 100.0);
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SetSkill(SkillName.Wrestling, 60.1, 100.0);
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Fame = 4800;
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Karma = -4800;
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VirtualArmor = 26;
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Item ore = new CopperOre(oreAmount);
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ore.ItemID = 0x19B9;
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PackItem(ore);
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}
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public CopperElemental(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ore elemental corpse";
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public override string DefaultName => "a copper elemental";
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public override bool BleedImmune => true;
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public override bool AutoDispel => true;
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public override int TreasureMapLevel => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Gems, 2);
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}
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public override void AlterMeleeDamageFrom(Mobile from, ref int damage)
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{
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base.AlterMeleeDamageFrom(from, ref damage);
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damage /= 2; // 50% melee damage
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}
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public override void CheckReflect(Mobile caster, ref bool reflect)
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{
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reflect = true; // Every spell is reflected back to the caster
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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