- [X] Converts boat packets - [X] Makes a packet container builder for packet 0xF7 - [X] Generalizes world item packet so it works for mobiles too Notes: - This PR doesn't address proper smooth movement for boats.
84 lines
3.6 KiB
C#
84 lines
3.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Moq;
|
|
using Server;
|
|
using Server.Items;
|
|
using Server.Multis;
|
|
using Server.Multis.Boats;
|
|
using Server.Network;
|
|
using Server.Tests;
|
|
using Server.Tests.Network;
|
|
using Xunit;
|
|
|
|
namespace UOContent.Tests
|
|
{
|
|
public class BoatPacketTests : IClassFixture<ServerFixture>
|
|
{
|
|
[Theory]
|
|
[InlineData(Direction.West, 10, 100, 200)]
|
|
public void TestMoveBoatHS(Direction d, int speed, int xOffset, int yOffset)
|
|
{
|
|
var boat = new Mock<BaseBoat>((Serial)0x2);
|
|
boat.Object.Location = new Point3D(10, 20, 15);
|
|
boat.Object.Facing = Direction.Right;
|
|
|
|
// Item on the boat
|
|
var item1 = new Mock<BaseWeapon>((Serial)0x2);
|
|
item1.Setup(m => m.ItemID).Returns(0x13B9);
|
|
item1.Object.Location = new Point3D(10, 20, 15);
|
|
|
|
// Item not on the boat
|
|
var item2 = new Mock<BaseWeapon>((Serial)0x2);
|
|
item2.Setup(m => m.ItemID).Returns(0x13B9);
|
|
item2.Object.Location = new Point3D(100, 200, 15);
|
|
|
|
var beholder = new Mock<Mobile>((Serial)0x1024u);
|
|
beholder.Object.Location = new Point3D(10, 20, 15);
|
|
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == boat.Object))).Returns(true);
|
|
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item1.Object))).Returns(true);
|
|
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item2.Object))).Returns(false);
|
|
|
|
var list = new List<IEntity>(4) { item1.Object, item2.Object, boat.Object, beholder.Object };
|
|
|
|
using var ns = PacketTestUtilities.CreateTestNetState();
|
|
ns.ProtocolChanges = ProtocolChanges.HighSeas;
|
|
var expected = new MoveBoatHS(beholder.Object, boat.Object, d, speed, list, xOffset, yOffset).Compile();
|
|
|
|
ns.SendMoveBoatHS(beholder.Object, boat.Object, d, speed, list, xOffset, yOffset);
|
|
|
|
var result = ns.SendPipe.Reader.TryRead();
|
|
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
|
|
}
|
|
|
|
[Fact]
|
|
public void TestDisplayBoatHS()
|
|
{
|
|
var item1 = new Item((Serial)0x1000) { ItemID = 0x13B9, Location = new Point3D(11, 21, 16), Map = Map.Felucca };
|
|
var item2 = new Item((Serial)0x2000) { ItemID = 0x13B9, Location = new Point3D(100, 200, 16), Map = Map.Felucca };
|
|
|
|
var beholder = new Mock<Mobile>((Serial)0x100);
|
|
beholder.Object.DefaultMobileInit();
|
|
beholder.Object.Location = new Point3D(10, 20, 15);
|
|
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == beholder.Object))).Returns(true);
|
|
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item1))).Returns(true);
|
|
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item2))).Returns(false);
|
|
|
|
var boat = new Mock<BaseBoat>((Serial)0x3000);
|
|
boat.Setup(b => b.GetMovingEntities()).Returns(() => new List<IEntity>{ item1, beholder.Object });
|
|
boat.Setup(b => b.Location).Returns(new Point3D(10, 20, 15));
|
|
boat.Object.Facing = Direction.Right;
|
|
|
|
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == boat.Object))).Returns(true);
|
|
|
|
using var ns = PacketTestUtilities.CreateTestNetState();
|
|
ns.ProtocolChanges = ProtocolChanges.HighSeas;
|
|
|
|
var expected = new DisplayBoatHS(beholder.Object, boat.Object).Compile();
|
|
|
|
ns.SendDisplayBoatHS(beholder.Object, boat.Object);
|
|
|
|
var result = ns.SendPipe.Reader.TryRead();
|
|
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
|
|
}
|
|
}
|
|
}
|