ModernUO/Projects/UOContent.Tests/Tests/Multis/Boats/BoatPacketTests.cs
Kamron Batman 08f05afd01
fix(core): Converts boat packets (#416)
- [X] Converts boat packets
- [X] Makes a packet container builder for packet 0xF7
- [X] Generalizes world item packet so it works for mobiles too

Notes:
- This PR doesn't address proper smooth movement for boats.
2021-01-18 08:38:32 -08:00

84 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using Moq;
using Server;
using Server.Items;
using Server.Multis;
using Server.Multis.Boats;
using Server.Network;
using Server.Tests;
using Server.Tests.Network;
using Xunit;
namespace UOContent.Tests
{
public class BoatPacketTests : IClassFixture<ServerFixture>
{
[Theory]
[InlineData(Direction.West, 10, 100, 200)]
public void TestMoveBoatHS(Direction d, int speed, int xOffset, int yOffset)
{
var boat = new Mock<BaseBoat>((Serial)0x2);
boat.Object.Location = new Point3D(10, 20, 15);
boat.Object.Facing = Direction.Right;
// Item on the boat
var item1 = new Mock<BaseWeapon>((Serial)0x2);
item1.Setup(m => m.ItemID).Returns(0x13B9);
item1.Object.Location = new Point3D(10, 20, 15);
// Item not on the boat
var item2 = new Mock<BaseWeapon>((Serial)0x2);
item2.Setup(m => m.ItemID).Returns(0x13B9);
item2.Object.Location = new Point3D(100, 200, 15);
var beholder = new Mock<Mobile>((Serial)0x1024u);
beholder.Object.Location = new Point3D(10, 20, 15);
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == boat.Object))).Returns(true);
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item1.Object))).Returns(true);
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item2.Object))).Returns(false);
var list = new List<IEntity>(4) { item1.Object, item2.Object, boat.Object, beholder.Object };
using var ns = PacketTestUtilities.CreateTestNetState();
ns.ProtocolChanges = ProtocolChanges.HighSeas;
var expected = new MoveBoatHS(beholder.Object, boat.Object, d, speed, list, xOffset, yOffset).Compile();
ns.SendMoveBoatHS(beholder.Object, boat.Object, d, speed, list, xOffset, yOffset);
var result = ns.SendPipe.Reader.TryRead();
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
}
[Fact]
public void TestDisplayBoatHS()
{
var item1 = new Item((Serial)0x1000) { ItemID = 0x13B9, Location = new Point3D(11, 21, 16), Map = Map.Felucca };
var item2 = new Item((Serial)0x2000) { ItemID = 0x13B9, Location = new Point3D(100, 200, 16), Map = Map.Felucca };
var beholder = new Mock<Mobile>((Serial)0x100);
beholder.Object.DefaultMobileInit();
beholder.Object.Location = new Point3D(10, 20, 15);
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == beholder.Object))).Returns(true);
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item1))).Returns(true);
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item2))).Returns(false);
var boat = new Mock<BaseBoat>((Serial)0x3000);
boat.Setup(b => b.GetMovingEntities()).Returns(() => new List<IEntity>{ item1, beholder.Object });
boat.Setup(b => b.Location).Returns(new Point3D(10, 20, 15));
boat.Object.Facing = Direction.Right;
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == boat.Object))).Returns(true);
using var ns = PacketTestUtilities.CreateTestNetState();
ns.ProtocolChanges = ProtocolChanges.HighSeas;
var expected = new DisplayBoatHS(beholder.Object, boat.Object).Compile();
ns.SendDisplayBoatHS(beholder.Object, boat.Object);
var result = ns.SendPipe.Reader.TryRead();
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
}
}
}