ModernUO/Projects/UOContent/Multis/Boats/BoatPackets.cs
Kamron Batman 08f05afd01
fix(core): Converts boat packets (#416)
- [X] Converts boat packets
- [X] Makes a packet container builder for packet 0xF7
- [X] Generalizes world item packet so it works for mobiles too

Notes:
- This PR doesn't address proper smooth movement for boats.
2021-01-18 08:38:32 -08:00

88 lines
3.1 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2021 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: BoatPackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Server.Collections;
using Server.Network;
namespace Server.Multis.Boats
{
public static class BoatPackets
{
public static void SendMoveBoatHS(this NetState ns, Mobile beholder, BaseBoat boat,
Direction d, int speed, List<IEntity> ents, int xOffset, int yOffset)
{
if (ns?.HighSeas != true)
{
return;
}
var maxLength = 18 + ents.Count * 10;
var writer = new SpanWriter(stackalloc byte[maxLength]);
writer.Write((byte)0xF6); // Packet ID
writer.Seek(2, SeekOrigin.Current);
writer.Write(boat.Serial);
writer.Write((byte)speed);
writer.Write((byte)d);
writer.Write((byte)boat.Facing);
writer.Write((short)(boat.X + xOffset));
writer.Write((short)(boat.Y + yOffset));
writer.Write((short)boat.Z);
writer.Seek(2, SeekOrigin.Current); // count
var count = 0;
foreach (var ent in ents)
{
if (!beholder.CanSee(ent))
{
continue;
}
writer.Write(ent.Serial);
writer.Write((short)(ent.X + xOffset));
writer.Write((short)(ent.Y + yOffset));
writer.Write((short)ent.Z);
++count;
}
writer.Seek(16, SeekOrigin.Begin);
writer.Write((short)count);
writer.WritePacketLength();
ns.Send(writer.Span);
}
public static void SendDisplayBoatHS(this NetState ns, Mobile beholder, BaseBoat boat)
{
var ents = boat.GetMovingEntities();
ents.AddNotNull(boat.TillerMan);
ents.AddNotNull(boat.Hold);
ents.AddNotNull(boat.PPlank);
ents.AddNotNull(boat.SPlank);
ents.Add(boat);
var eable = ents.Where(beholder.CanSee);
ns.SendBatchEntities(eable, ents.Count);
}
}
}