ModernUO/Scripts/Engines/Ethics/Core/Ethic.cs
2006-06-15 04:14:30 +00:00

252 lines
No EOL
5.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Server.Mobiles;
namespace Server.Ethics
{
public abstract class Ethic
{
public static readonly bool Enabled = false;
public static Ethic Find( Item item )
{
if ( ( item.SavedFlags & 0x100 ) != 0 )
{
if ( item.Hue == Hero.Definition.PrimaryHue )
return Hero;
item.SavedFlags &= ~0x100;
}
if ( ( item.SavedFlags & 0x200 ) != 0 )
{
if ( item.Hue == Evil.Definition.PrimaryHue )
return Evil;
item.SavedFlags &= ~0x200;
}
return null;
}
public static bool CheckTrade( Mobile from, Mobile to, Mobile newOwner, Item item )
{
Ethic itemEthic = Find( item );
if ( itemEthic == null || Find( newOwner ) == itemEthic )
return true;
if ( itemEthic == Hero )
( from == newOwner ? to : from ).SendMessage( "Only heros may receive this item." );
else if ( itemEthic == Evil )
( from == newOwner ? to : from ).SendMessage( "Only the evil may receive this item." );
return false;
}
public static bool CheckEquip( Mobile from, Item item )
{
Ethic itemEthic = Find( item );
if ( itemEthic == null || Find( from ) == itemEthic )
return true;
if ( itemEthic == Hero )
from.SendMessage( "Only heros may wear this item." );
else if ( itemEthic == Evil )
from.SendMessage( "Only the evil may wear this item." );
return false;
}
public static bool IsImbued( Item item )
{
return IsImbued( item, false );
}
public static bool IsImbued( Item item, bool recurse )
{
if ( Find( item ) != null )
return true;
if ( recurse )
{
foreach ( Item child in item.Items )
{
if ( IsImbued( child, true ) )
return true;
}
}
return false;
}
public static void Initialize()
{
if( Enabled )
EventSink.Speech += new SpeechEventHandler( EventSink_Speech );
}
public static void EventSink_Speech( SpeechEventArgs e )
{
if ( e.Blocked || e.Handled )
return;
Player pl = Player.Find( e.Mobile );
if ( pl == null )
{
for ( int i = 0; i < Ethics.Length; ++i )
{
Ethic ethic = Ethics[i];
if ( !ethic.IsEligible( e.Mobile ) )
continue;
if ( !Insensitive.Equals( ethic.Definition.JoinPhrase.String, e.Speech ) )
continue;
bool isNearAnkh = false;
foreach ( Item item in e.Mobile.GetItemsInRange( 2 ) )
{
if ( item is Items.AnkhEast || item is Items.AnkhWest )
{
isNearAnkh = true;
break;
}
}
if ( !isNearAnkh )
continue;
pl = new Player( ethic, e.Mobile );
pl.Attach();
e.Mobile.FixedEffect( 0x373A, 10, 30 );
e.Mobile.PlaySound( 0x209 );
e.Handled = true;
break;
}
}
else
{
Ethic ethic = pl.Ethic;
for ( int i = 0; i < ethic.Definition.Powers.Length; ++i )
{
Power power = ethic.Definition.Powers[i];
if ( !Insensitive.Equals( power.Definition.Phrase.String, e.Speech ) )
continue;
if ( !power.CheckInvoke( pl ) )
continue;
power.BeginInvoke( pl );
e.Handled = true;
break;
}
}
}
protected EthicDefinition m_Definition;
protected PlayerCollection m_Players;
public EthicDefinition Definition
{
get { return m_Definition; }
}
public PlayerCollection Players
{
get { return m_Players; }
}
public static Ethic Find( Mobile mob )
{
return Find( mob, false, false );
}
public static Ethic Find( Mobile mob, bool inherit )
{
return Find( mob, inherit, false );
}
public static Ethic Find( Mobile mob, bool inherit, bool allegiance )
{
Player pl = Player.Find( mob );
if ( pl != null )
return pl.Ethic;
if ( inherit && mob is BaseCreature )
{
BaseCreature bc = (BaseCreature) mob;
if ( bc.Controlled )
return Find( bc.ControlMaster, false );
else if ( bc.Summoned )
return Find( bc.SummonMaster, false );
else if ( allegiance )
return bc.EthicAllegiance;
}
return null;
}
public Ethic()
{
m_Players = new PlayerCollection();
}
public abstract bool IsEligible( Mobile mob );
public virtual void Deserialize( GenericReader reader )
{
int version = reader.ReadEncodedInt();
switch ( version )
{
case 0:
{
int playerCount = reader.ReadEncodedInt();
for ( int i = 0; i < playerCount; ++i )
{
Player pl = new Player( this, reader );
if ( pl.Mobile != null )
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( pl.CheckAttach ) );
}
break;
}
}
}
public virtual void Serialize( GenericWriter writer )
{
writer.WriteEncodedInt( 0 ); // version
writer.WriteEncodedInt( m_Players.Count );
for ( int i = 0; i < m_Players.Count; ++i )
m_Players[i].Serialize( writer );
}
public static readonly Ethic Hero = new Hero.HeroEthic();
public static readonly Ethic Evil = new Evil.EvilEthic();
public static readonly Ethic[] Ethics = new Ethic[]
{
Hero,
Evil
};
}
}