ModernUO/Scripts/Items/Minor Artifacts/PixieSwatter.cs
2006-06-15 04:14:30 +00:00

52 lines
No EOL
1.1 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class PixieSwatter : Scepter
{
public override int LabelNumber{ get{ return 1070854; } } // Pixie Swatter
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public PixieSwatter()
{
Hue = 0x8A;
WeaponAttributes.HitPoisonArea = 75;
Attributes.WeaponSpeed = 30;
WeaponAttributes.UseBestSkill = 1;
WeaponAttributes.ResistFireBonus = 12;
WeaponAttributes.ResistEnergyBonus = 12;
Slayer = SlayerName.Fey;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy )
{
fire = 100;
cold = pois = phys = nrgy = 0;
}
public PixieSwatter( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}