ModernUO/Scripts/Mobiles/Special/Semidar.cs
2006-06-15 04:14:30 +00:00

134 lines
3.3 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Engines.CannedEvil;
namespace Server.Mobiles
{
public class Semidar : BaseChampion
{
public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } }
[Constructable]
public Semidar() : base( AIType.AI_Mage )
{
Name = "Semidar";
Body = 174;
BaseSoundID = 0x4B0;
SetStr( 502, 600 );
SetDex( 102, 200 );
SetInt( 601, 750 );
SetHits( 1500 );
SetStam( 103, 250 );
SetDamage( 29, 35 );
SetDamageType( ResistanceType.Physical, 75 );
SetDamageType( ResistanceType.Fire, 25 );
SetResistance( ResistanceType.Physical, 20, 30 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill( SkillName.EvalInt, 95.1, 100.0 );
SetSkill( SkillName.Magery, 90.1, 105.0 );
SetSkill( SkillName.Meditation, 95.1, 100.0 );
SetSkill( SkillName.MagicResist, 120.2, 140.0 );
SetSkill( SkillName.Tactics, 90.1, 105.0 );
SetSkill( SkillName.Wrestling, 90.1, 105.0 );
Fame = 24000;
Karma = -24000;
VirtualArmor = 20;
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 4 );
AddLoot( LootPack.FilthyRich );
}
public override bool Unprovokable{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override void CheckReflect( Mobile caster, ref bool reflect )
{
if ( caster.Body.IsMale )
reflect = true; // Always reflect if caster isn't female
}
public override void AlterDamageScalarFrom( Mobile caster, ref double scalar )
{
if ( caster.Body.IsMale )
scalar = 20; // Male bodies always reflect.. damage scaled 20x
}
public void DrainLife()
{
ArrayList list = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 2 ) )
{
if ( m == this || !CanBeHarmful( m ) )
continue;
if ( m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team) )
list.Add( m );
else if ( m.Player )
list.Add( m );
}
foreach ( Mobile m in list )
{
DoHarmful( m );
m.FixedParticles( 0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist );
m.PlaySound( 0x231 );
m.SendMessage( "You feel the life drain out of you!" );
int toDrain = Utility.RandomMinMax( 10, 40 );
Hits += toDrain;
m.Damage( toDrain, this );
}
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if ( 0.25 >= Utility.RandomDouble() )
DrainLife();
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
if ( 0.25 >= Utility.RandomDouble() )
DrainLife();
}
public Semidar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}