ModernUO/Scripts/Mobiles/Townfolk/Merchant.cs
2006-06-15 04:14:30 +00:00

85 lines
No EOL
1.8 KiB
C#

using System;
using Server;
using Server.Items;
using EDI=Server.Mobiles.EscortDestinationInfo;
namespace Server.Mobiles
{
public class Merchant : BaseEscortable
{
[Constructable]
public Merchant()
{
Title = "the merchant";
SetSkill( SkillName.ItemID, 55.0, 78.0 );
SetSkill( SkillName.ArmsLore, 55, 78 );
}
public override bool CanTeach { get { return true; } }
public override bool ClickTitle { get { return false; } } // Do not display 'the merchant' when single-clicking
private static int GetRandomHue()
{
switch( Utility.Random( 6 ) )
{
default:
case 0: return 0;
case 1: return Utility.RandomBlueHue();
case 2: return Utility.RandomGreenHue();
case 3: return Utility.RandomRedHue();
case 4: return Utility.RandomYellowHue();
case 5: return Utility.RandomNeutralHue();
}
}
public override void InitOutfit()
{
if( Female )
AddItem( new PlainDress() );
else
AddItem( new Shirt( GetRandomHue() ) );
int lowHue = GetRandomHue();
AddItem( new ThighBoots() );
if( Female )
AddItem( new FancyDress( lowHue ) );
else
AddItem( new FancyShirt( lowHue ) );
AddItem( new LongPants( lowHue ) );
if( !Female )
AddItem( new BodySash( lowHue ) );
//if ( !Female )
//AddItem( new Longsword() );
Utility.AssignRandomHair( this );
PackGold( 200, 250 );
}
public Merchant( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}