ModernUO/Projects/Server/Network/Packets/OutgoingMovementPackets.cs
Kamron Batman 90393fea2a
fix(core): Converts death animation (#356)
- [X] Converts death animation
- [X] Fixes tests for movement packets
2020-12-21 23:43:45 -08:00

148 lines
4.8 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: OutgoingMovementPackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using System.IO;
namespace Server.Network
{
public enum SpeedControlSetting
{
Disable,
Mount,
Walk
}
public static class OutgoingMovementPackets
{
public static void SendSpeedControl(this NetState ns, SpeedControlSetting speedControl)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
var writer = new CircularBufferWriter(buffer);
writer.Write((byte)0xBF); // Packet ID
writer.Write((ushort)06);
writer.Write((ushort)0x26); // Subpacket
writer.Write((byte)speedControl);
ns.Send(ref buffer, writer.Position);
}
public static void SendMovePlayer(this NetState ns, Direction d)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
buffer[0] = 0x97; // Packet ID
buffer[1] = (byte)d;
ns.Send(ref buffer, 2);
}
public static void SendMovementAck(this NetState ns, int seq, Mobile m) =>
ns.SendMovementAck(seq, Notoriety.Compute(m, m));
public static void SendMovementAck(this NetState ns, int seq, int noto)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
buffer[0] = 0x22; // Packet ID
buffer[1] = (byte)seq;
buffer[2] = (byte)noto;
ns.Send(ref buffer, 3);
}
public static void SendMovementRej(this NetState ns, int seq, Mobile m)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
var writer = new CircularBufferWriter(buffer);
writer.Write((byte)0x21); // Packet ID
writer.Write((byte)seq);
writer.Write((short)m.X);
writer.Write((short)m.Y);
writer.Write((byte)m.Direction);
writer.Write((sbyte)m.Z);
ns.Send(ref buffer, 8);
}
public static void SendInitialFastwalkStack(this NetState ns, uint[] keys)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
var writer = new CircularBufferWriter(buffer);
writer.Write((byte)0xBF); // Packet ID
writer.Seek(2, SeekOrigin.Current);
writer.Write((ushort)0x1); // Subpacket
writer.Write(keys[0]);
writer.Write(keys[1]);
writer.Write(keys[2]);
writer.Write(keys[3]);
writer.Write(keys[4]);
writer.Write(keys[5]);
writer.WritePacketLength();
ns.Send(ref buffer, writer.Position);
}
public static void SendFastwalkStackKey(this NetState ns, uint key = 0)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
var writer = new CircularBufferWriter(buffer);
writer.Write((byte)0xBF); // Packet ID
writer.Write((ushort)0x2); // Subpacket
writer.Write(key);
ns.Send(ref buffer, writer.Position);
}
public static void SendTimeSyncResponse(this NetState ns)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
var writer = new CircularBufferWriter(buffer);
writer.Write((byte)0xF2); // Packet ID
writer.Write(Core.TickCount); // ??
writer.Write(Core.TickCount); // ??
writer.Write(Core.TickCount); // ??
ns.Send(ref buffer, writer.Position);
}
}
}