- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version |
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|---|---|---|
| .. | ||
| Boats | ||
| Camps | ||
| BaseHouse.cs | ||
| ComponentVerification.cs | ||
| ContestHouses.cs | ||
| Deeds.cs | ||
| DynamicDecay.cs | ||
| HouseFoundation.cs | ||
| HousePlacement.cs | ||
| HousePlacementTool.cs | ||
| Houses.cs | ||
| HouseSign.cs | ||
| HouseTeleporter.cs | ||
| MovingCrate.cs | ||
| PreviewHouse.cs | ||