ModernUO/Projects/UOContent/Items/Games/Mahjong/MahjongPlayers.cs
Kamron Batman 3e8d548f38
feat: Add spawn position caching and spiral scan optimization (#2295)
### Summary

Adds spawn position caching and optimization for constrained spawners (e.g., those near houses, water, or blocked terrain).

### Key features:
- Sector-based bitmap cache (32 bytes per 16x16 sector) stores valid spawn positions
- Spiral scan progressively discovers positions from spawner center outward
- Automatic mode detects constrained spawners after 5+ non-transient failures
- Prevents mob spawning inside private houses (allows public AoS buildings)
- Deduplicates sector lookups for multi-bounds spawners (RegionSpawner)
- Cache invalidation on house placement/demolition
- Moves SpawnBounds to Spawner

### New spawner properties:
- SpawnPositionMode: Automatic (default), Enabled, Disabled, Abandoned
- MaxSpawnAttempts: Configurable attempts before optimization engages (default: 5)
2025-12-28 02:40:21 -08:00

603 lines
14 KiB
C#

using System.Collections.Generic;
using ModernUO.Serialization;
using Server.Network;
namespace Server.Engines.Mahjong;
[SerializationGenerator(1, false)]
public partial class MahjongPlayers
{
[SerializableField(0, setter: "private")]
private Mobile[] _players;
[SerializableField(1, setter: "private")]
private bool[] _inGame;
[SerializableField(2, setter: "private")]
private bool[] _publicHand;
[SerializableField(3, setter: "private")]
private int[] _scores;
[SerializableField(4, setter: "private")]
private int _dealerPosition;
private List<Mobile> _spectators;
[DirtyTrackingEntity]
private readonly MahjongGame _game;
public MahjongPlayers(MahjongGame game, int maxPlayers, int baseScore)
{
_game = game;
_spectators = new List<Mobile>();
_players = new Mobile[maxPlayers];
_inGame = new bool[maxPlayers];
_publicHand = new bool[maxPlayers];
_scores = new int[maxPlayers];
for (var i = 0; i < _scores.Length; i++)
{
_scores[i] = baseScore;
}
}
public MahjongPlayers(MahjongGame game)
{
_game = game;
_spectators = new List<Mobile>();
}
private void Deserialize(IGenericReader reader, int version)
{
var seats = reader.ReadInt();
_players = new Mobile[seats];
_inGame = new bool[seats];
_publicHand = new bool[seats];
_scores = new int[seats];
for (var i = 0; i < seats; i++)
{
_players[i] = reader.ReadEntity<Mobile>();
_publicHand[i] = reader.ReadBool();
_scores[i] = reader.ReadInt();
}
_dealerPosition = reader.ReadInt();
}
public int Seats => _players.Length;
public Mobile Dealer => _players[DealerPosition];
public Mobile GetPlayer(int index)
{
if (index < 0 || index >= _players.Length)
{
return null;
}
return _players[index];
}
public int GetPlayerIndex(Mobile mobile)
{
for (var i = 0; i < _players.Length; i++)
{
if (_players[i] == mobile)
{
return i;
}
}
return -1;
}
public bool IsInGameDealer(Mobile mobile)
{
if (Dealer != mobile)
{
return false;
}
return _inGame[DealerPosition];
}
public bool IsInGamePlayer(int index)
{
if (index < 0 || index >= _players.Length || _players[index] == null)
{
return false;
}
return _inGame[index];
}
public bool IsInGamePlayer(Mobile mobile)
{
var index = GetPlayerIndex(mobile);
return IsInGamePlayer(index);
}
public bool IsSpectator(Mobile mobile) => _spectators.Contains(mobile);
public int GetScore(int index)
{
if (index < 0 || index >= _scores.Length)
{
return 0;
}
return _scores[index];
}
public bool IsPublic(int index)
{
if (index < 0 || index >= _publicHand.Length)
{
return false;
}
return _publicHand[index];
}
public void SetPublic(int index, bool value)
{
if (index < 0 || index >= _publicHand.Length || _publicHand[index] == value)
{
return;
}
_publicHand[index] = value;
SendTilesPacket(true, !_game.SpectatorVision);
if (IsInGamePlayer(index))
{
_players[index].SendLocalizedMessage(value ? 1062775 : 1062776); // Your hand is [not] publicly viewable.
}
}
public List<Mobile> GetInGameMobiles(bool players, bool spectators)
{
var list = new List<Mobile>();
if (players)
{
for (var i = 0; i < _players.Length; i++)
{
if (IsInGamePlayer(i))
{
list.Add(_players[i]);
}
}
}
if (spectators)
{
list.AddRange(_spectators);
}
return list;
}
public void CheckPlayers()
{
var removed = false;
var relievePacket = stackalloc byte[MahjongPackets.MahjongRelievePacketLength].InitializePacket();
for (var i = 0; i < _players.Length; i++)
{
var player = _players[i];
if (player == null)
{
continue;
}
if (player.Deleted)
{
_players[i] = null;
SendPlayerExitMessage(player);
UpdateDealer(true);
removed = true;
}
else if (_inGame[i])
{
if (player.NetState == null)
{
_inGame[i] = false;
SendPlayerExitMessage(player);
UpdateDealer(true);
removed = true;
}
else if (!_game.IsAccessibleTo(player) || player.Map != _game.Map ||
!player.InRange(_game.GetWorldLocation(), 5))
{
_inGame[i] = false;
MahjongPackets.CreateMahjongRelieve(relievePacket, _game.Serial);
player.NetState?.Send(relievePacket);
SendPlayerExitMessage(player);
UpdateDealer(true);
removed = true;
}
}
}
for (var i = 0; i < _spectators.Count;)
{
var mobile = _spectators[i];
if (mobile.NetState == null || mobile.Deleted)
{
_spectators.RemoveAt(i);
}
else if (!_game.IsAccessibleTo(mobile) || mobile.Map != _game.Map ||
!mobile.InRange(_game.GetWorldLocation(), 5))
{
_spectators.RemoveAt(i);
MahjongPackets.CreateMahjongRelieve(relievePacket, _game.Serial);
mobile.NetState?.Send(relievePacket);
}
else
{
i++;
}
}
if (removed && !UpdateSpectators())
{
SendPlayersPacket(true, true);
}
}
private void UpdateDealer(bool message)
{
if (IsInGamePlayer(DealerPosition))
{
return;
}
for (var i = DealerPosition + 1; i < _players.Length; i++)
{
if (IsInGamePlayer(i))
{
DealerPosition = i;
if (message)
{
SendDealerChangedMessage();
}
return;
}
}
for (var i = 0; i < DealerPosition; i++)
{
if (IsInGamePlayer(i))
{
DealerPosition = i;
if (message)
{
SendDealerChangedMessage();
}
return;
}
}
}
private int GetNextSeat()
{
for (var i = DealerPosition; i < _players.Length; i++)
{
if (_players[i] == null)
{
return i;
}
}
for (var i = 0; i < DealerPosition; i++)
{
if (_players[i] == null)
{
return i;
}
}
return -1;
}
private bool UpdateSpectators()
{
if (_spectators.Count == 0)
{
return false;
}
var nextSeat = GetNextSeat();
if (nextSeat >= 0)
{
var newPlayer = _spectators[0];
_spectators.RemoveAt(0);
AddPlayer(newPlayer, nextSeat, false);
UpdateSpectators();
return true;
}
return false;
}
private void AddPlayer(Mobile player, int index, bool sendJoinGame)
{
_players[index] = player;
_inGame[index] = true;
UpdateDealer(false);
if (sendJoinGame)
{
player.NetState.SendMahjongJoinGame(_game.Serial);
}
SendPlayersPacket(true, true);
player.NetState.SendMahjongGeneralInfo(_game);
player.NetState.SendMahjongTilesInfo(_game, player);
if (DealerPosition == index)
{
SendLocalizedMessage(1062773, player.Name); // ~1_name~ has entered the game as the dealer.
}
else
{
SendLocalizedMessage(1062772, player.Name); // ~1_name~ has entered the game as a player.
}
}
private void AddSpectator(Mobile mobile)
{
if (!IsSpectator(mobile))
{
_spectators.Add(mobile);
}
mobile.NetState.SendMahjongJoinGame(_game.Serial);
mobile.NetState.SendMahjongPlayersInfo(_game, mobile);
mobile.NetState.SendMahjongGeneralInfo(_game);
mobile.NetState.SendMahjongTilesInfo(_game, mobile);
}
public void Join(Mobile mobile)
{
var index = GetPlayerIndex(mobile);
if (index >= 0)
{
AddPlayer(mobile, index, true);
return;
}
var nextSeat = GetNextSeat();
if (nextSeat >= 0)
{
AddPlayer(mobile, nextSeat, true);
}
else
{
AddSpectator(mobile);
}
}
public void LeaveGame(Mobile player)
{
var index = GetPlayerIndex(player);
if (index >= 0)
{
_inGame[index] = false;
SendPlayerExitMessage(player);
UpdateDealer(true);
SendPlayersPacket(true, true);
}
else
{
_spectators.Remove(player);
}
}
public void ResetScores(int value)
{
for (var i = 0; i < _scores.Length; i++)
{
_scores[i] = value;
}
SendPlayersPacket(true, _game.ShowScores);
SendLocalizedMessage(1062697); // The dealer redistributes the score sticks evenly.
}
public void TransferScore(Mobile from, int toPosition, int amount)
{
var fromPosition = GetPlayerIndex(from);
var to = GetPlayer(toPosition);
if (fromPosition < 0 || to == null || _scores[fromPosition] < amount)
{
return;
}
_scores[fromPosition] -= amount;
_scores[toPosition] += amount;
if (_game.ShowScores)
{
SendPlayersPacket(true, true);
}
else
{
from.NetState.SendMahjongPlayersInfo(_game, from);
to.NetState.SendMahjongPlayersInfo(_game, to);
}
// ~1_giver~ gives ~2_receiver~ ~3_number~ points.
SendLocalizedMessage(1062774, $"{from.Name}\t{to.Name}\t{amount}");
}
public void OpenSeat(int index)
{
var player = GetPlayer(index);
if (player == null)
{
return;
}
if (_inGame[index])
{
player.NetState.SendMahjongRelieve(_game.Serial);
}
_players[index] = null;
SendLocalizedMessage(1062699, player.Name); // ~1_name~ is relieved from the game by the dealer.
UpdateDealer(true);
if (!UpdateSpectators())
{
SendPlayersPacket(true, true);
}
}
public void AssignDealer(int index)
{
var to = GetPlayer(index);
if (to == null || !_inGame[index])
{
return;
}
var oldDealer = DealerPosition;
DealerPosition = index;
if (IsInGamePlayer(oldDealer))
{
_players[oldDealer].NetState.SendMahjongPlayersInfo(_game, _players[oldDealer]);
}
to.NetState.SendMahjongPlayersInfo(_game, to);
SendDealerChangedMessage();
}
private void SendDealerChangedMessage()
{
if (Dealer != null)
{
SendLocalizedMessage(1062698, Dealer.Name); // ~1_name~ is assigned the dealer.
}
}
private void SendPlayerExitMessage(Mobile who)
{
SendLocalizedMessage(1062762, who.Name); // ~1_name~ has left the game.
}
public void SendPlayersPacket(bool players, bool spectators)
{
foreach (var mobile in GetInGameMobiles(players, spectators))
{
mobile.NetState.SendMahjongPlayersInfo(_game, mobile);
}
}
public void SendGeneralPacket(bool players, bool spectators)
{
var mobiles = GetInGameMobiles(players, spectators);
if (mobiles.Count == 0)
{
return;
}
var generalInfo = stackalloc byte[MahjongPackets.MahjongGeneralInfoPacketLength].InitializePacket();
foreach (var mobile in mobiles)
{
MahjongPackets.CreateMahjongGeneralInfo(generalInfo, _game);
mobile.NetState?.Send(generalInfo);
}
}
public void SendTilesPacket(bool players, bool spectators)
{
foreach (var mobile in GetInGameMobiles(players, spectators))
{
mobile.NetState.SendMahjongTilesInfo(_game, mobile);
}
}
public void SendTilePacket(MahjongTile tile, bool players, bool spectators)
{
foreach (var mobile in GetInGameMobiles(players, spectators))
{
mobile.NetState.SendMahjongTileInfo(tile, mobile);
}
}
public void SendRelievePacket(bool players, bool spectators)
{
var mobiles = GetInGameMobiles(players, spectators);
if (mobiles.Count == 0)
{
return;
}
var relievePacket = stackalloc byte[MahjongPackets.MahjongRelievePacketLength].InitializePacket();
foreach (var mobile in mobiles)
{
MahjongPackets.CreateMahjongRelieve(relievePacket, _game.Serial);
mobile.NetState?.Send(relievePacket);
}
}
public void SendLocalizedMessage(int number)
{
foreach (var mobile in GetInGameMobiles(true, true))
{
mobile.SendLocalizedMessage(number);
}
}
public void SendLocalizedMessage(int number, string args)
{
foreach (var mobile in GetInGameMobiles(true, true))
{
mobile.SendLocalizedMessage(number, args);
}
}
}