### Summary Adds spawn position caching and optimization for constrained spawners (e.g., those near houses, water, or blocked terrain). ### Key features: - Sector-based bitmap cache (32 bytes per 16x16 sector) stores valid spawn positions - Spiral scan progressively discovers positions from spawner center outward - Automatic mode detects constrained spawners after 5+ non-transient failures - Prevents mob spawning inside private houses (allows public AoS buildings) - Deduplicates sector lookups for multi-bounds spawners (RegionSpawner) - Cache invalidation on house placement/demolition - Moves SpawnBounds to Spawner ### New spawner properties: - SpawnPositionMode: Automatic (default), Enabled, Disabled, Abandoned - MaxSpawnAttempts: Configurable attempts before optimization engages (default: 5)
603 lines
14 KiB
C#
603 lines
14 KiB
C#
using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Network;
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namespace Server.Engines.Mahjong;
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[SerializationGenerator(1, false)]
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public partial class MahjongPlayers
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{
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[SerializableField(0, setter: "private")]
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private Mobile[] _players;
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[SerializableField(1, setter: "private")]
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private bool[] _inGame;
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[SerializableField(2, setter: "private")]
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private bool[] _publicHand;
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[SerializableField(3, setter: "private")]
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private int[] _scores;
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[SerializableField(4, setter: "private")]
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private int _dealerPosition;
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private List<Mobile> _spectators;
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[DirtyTrackingEntity]
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private readonly MahjongGame _game;
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public MahjongPlayers(MahjongGame game, int maxPlayers, int baseScore)
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{
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_game = game;
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_spectators = new List<Mobile>();
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_players = new Mobile[maxPlayers];
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_inGame = new bool[maxPlayers];
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_publicHand = new bool[maxPlayers];
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_scores = new int[maxPlayers];
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for (var i = 0; i < _scores.Length; i++)
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{
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_scores[i] = baseScore;
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}
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}
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public MahjongPlayers(MahjongGame game)
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{
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_game = game;
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_spectators = new List<Mobile>();
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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var seats = reader.ReadInt();
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_players = new Mobile[seats];
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_inGame = new bool[seats];
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_publicHand = new bool[seats];
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_scores = new int[seats];
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for (var i = 0; i < seats; i++)
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{
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_players[i] = reader.ReadEntity<Mobile>();
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_publicHand[i] = reader.ReadBool();
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_scores[i] = reader.ReadInt();
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}
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_dealerPosition = reader.ReadInt();
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}
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public int Seats => _players.Length;
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public Mobile Dealer => _players[DealerPosition];
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public Mobile GetPlayer(int index)
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{
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if (index < 0 || index >= _players.Length)
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{
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return null;
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}
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return _players[index];
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}
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public int GetPlayerIndex(Mobile mobile)
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{
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for (var i = 0; i < _players.Length; i++)
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{
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if (_players[i] == mobile)
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{
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return i;
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}
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}
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return -1;
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}
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public bool IsInGameDealer(Mobile mobile)
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{
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if (Dealer != mobile)
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{
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return false;
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}
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return _inGame[DealerPosition];
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}
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public bool IsInGamePlayer(int index)
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{
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if (index < 0 || index >= _players.Length || _players[index] == null)
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{
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return false;
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}
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return _inGame[index];
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}
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public bool IsInGamePlayer(Mobile mobile)
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{
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var index = GetPlayerIndex(mobile);
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return IsInGamePlayer(index);
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}
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public bool IsSpectator(Mobile mobile) => _spectators.Contains(mobile);
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public int GetScore(int index)
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{
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if (index < 0 || index >= _scores.Length)
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{
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return 0;
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}
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return _scores[index];
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}
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public bool IsPublic(int index)
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{
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if (index < 0 || index >= _publicHand.Length)
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{
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return false;
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}
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return _publicHand[index];
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}
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public void SetPublic(int index, bool value)
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{
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if (index < 0 || index >= _publicHand.Length || _publicHand[index] == value)
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{
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return;
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}
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_publicHand[index] = value;
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SendTilesPacket(true, !_game.SpectatorVision);
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if (IsInGamePlayer(index))
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{
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_players[index].SendLocalizedMessage(value ? 1062775 : 1062776); // Your hand is [not] publicly viewable.
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}
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}
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public List<Mobile> GetInGameMobiles(bool players, bool spectators)
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{
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var list = new List<Mobile>();
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if (players)
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{
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for (var i = 0; i < _players.Length; i++)
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{
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if (IsInGamePlayer(i))
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{
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list.Add(_players[i]);
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}
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}
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}
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if (spectators)
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{
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list.AddRange(_spectators);
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}
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return list;
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}
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public void CheckPlayers()
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{
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var removed = false;
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var relievePacket = stackalloc byte[MahjongPackets.MahjongRelievePacketLength].InitializePacket();
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for (var i = 0; i < _players.Length; i++)
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{
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var player = _players[i];
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if (player == null)
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{
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continue;
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}
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if (player.Deleted)
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{
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_players[i] = null;
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SendPlayerExitMessage(player);
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UpdateDealer(true);
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removed = true;
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}
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else if (_inGame[i])
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{
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if (player.NetState == null)
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{
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_inGame[i] = false;
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SendPlayerExitMessage(player);
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UpdateDealer(true);
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removed = true;
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}
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else if (!_game.IsAccessibleTo(player) || player.Map != _game.Map ||
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!player.InRange(_game.GetWorldLocation(), 5))
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{
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_inGame[i] = false;
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MahjongPackets.CreateMahjongRelieve(relievePacket, _game.Serial);
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player.NetState?.Send(relievePacket);
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SendPlayerExitMessage(player);
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UpdateDealer(true);
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removed = true;
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}
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}
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}
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for (var i = 0; i < _spectators.Count;)
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{
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var mobile = _spectators[i];
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if (mobile.NetState == null || mobile.Deleted)
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{
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_spectators.RemoveAt(i);
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}
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else if (!_game.IsAccessibleTo(mobile) || mobile.Map != _game.Map ||
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!mobile.InRange(_game.GetWorldLocation(), 5))
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{
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_spectators.RemoveAt(i);
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MahjongPackets.CreateMahjongRelieve(relievePacket, _game.Serial);
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mobile.NetState?.Send(relievePacket);
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}
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else
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{
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i++;
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}
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}
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if (removed && !UpdateSpectators())
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{
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SendPlayersPacket(true, true);
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}
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}
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private void UpdateDealer(bool message)
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{
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if (IsInGamePlayer(DealerPosition))
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{
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return;
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}
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for (var i = DealerPosition + 1; i < _players.Length; i++)
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{
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if (IsInGamePlayer(i))
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{
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DealerPosition = i;
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if (message)
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{
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SendDealerChangedMessage();
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}
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return;
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}
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}
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for (var i = 0; i < DealerPosition; i++)
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{
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if (IsInGamePlayer(i))
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{
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DealerPosition = i;
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if (message)
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{
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SendDealerChangedMessage();
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}
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return;
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}
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}
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}
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private int GetNextSeat()
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{
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for (var i = DealerPosition; i < _players.Length; i++)
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{
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if (_players[i] == null)
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{
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return i;
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}
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}
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for (var i = 0; i < DealerPosition; i++)
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{
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if (_players[i] == null)
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{
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return i;
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}
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}
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return -1;
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}
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private bool UpdateSpectators()
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{
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if (_spectators.Count == 0)
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{
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return false;
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}
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var nextSeat = GetNextSeat();
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if (nextSeat >= 0)
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{
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var newPlayer = _spectators[0];
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_spectators.RemoveAt(0);
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AddPlayer(newPlayer, nextSeat, false);
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UpdateSpectators();
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return true;
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}
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return false;
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}
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private void AddPlayer(Mobile player, int index, bool sendJoinGame)
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{
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_players[index] = player;
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_inGame[index] = true;
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UpdateDealer(false);
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if (sendJoinGame)
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{
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player.NetState.SendMahjongJoinGame(_game.Serial);
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}
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SendPlayersPacket(true, true);
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player.NetState.SendMahjongGeneralInfo(_game);
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player.NetState.SendMahjongTilesInfo(_game, player);
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if (DealerPosition == index)
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{
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SendLocalizedMessage(1062773, player.Name); // ~1_name~ has entered the game as the dealer.
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}
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else
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{
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SendLocalizedMessage(1062772, player.Name); // ~1_name~ has entered the game as a player.
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}
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}
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private void AddSpectator(Mobile mobile)
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{
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if (!IsSpectator(mobile))
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{
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_spectators.Add(mobile);
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}
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mobile.NetState.SendMahjongJoinGame(_game.Serial);
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mobile.NetState.SendMahjongPlayersInfo(_game, mobile);
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mobile.NetState.SendMahjongGeneralInfo(_game);
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mobile.NetState.SendMahjongTilesInfo(_game, mobile);
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}
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public void Join(Mobile mobile)
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{
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var index = GetPlayerIndex(mobile);
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if (index >= 0)
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{
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AddPlayer(mobile, index, true);
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return;
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}
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var nextSeat = GetNextSeat();
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if (nextSeat >= 0)
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{
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AddPlayer(mobile, nextSeat, true);
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}
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else
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{
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AddSpectator(mobile);
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}
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}
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public void LeaveGame(Mobile player)
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{
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var index = GetPlayerIndex(player);
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if (index >= 0)
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{
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_inGame[index] = false;
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SendPlayerExitMessage(player);
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UpdateDealer(true);
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SendPlayersPacket(true, true);
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}
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else
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{
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_spectators.Remove(player);
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}
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}
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public void ResetScores(int value)
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{
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for (var i = 0; i < _scores.Length; i++)
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{
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_scores[i] = value;
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}
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SendPlayersPacket(true, _game.ShowScores);
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SendLocalizedMessage(1062697); // The dealer redistributes the score sticks evenly.
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}
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public void TransferScore(Mobile from, int toPosition, int amount)
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{
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var fromPosition = GetPlayerIndex(from);
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var to = GetPlayer(toPosition);
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if (fromPosition < 0 || to == null || _scores[fromPosition] < amount)
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{
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return;
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}
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_scores[fromPosition] -= amount;
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_scores[toPosition] += amount;
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if (_game.ShowScores)
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{
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SendPlayersPacket(true, true);
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}
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else
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{
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from.NetState.SendMahjongPlayersInfo(_game, from);
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to.NetState.SendMahjongPlayersInfo(_game, to);
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}
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// ~1_giver~ gives ~2_receiver~ ~3_number~ points.
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SendLocalizedMessage(1062774, $"{from.Name}\t{to.Name}\t{amount}");
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}
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public void OpenSeat(int index)
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{
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var player = GetPlayer(index);
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if (player == null)
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{
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return;
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}
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if (_inGame[index])
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{
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player.NetState.SendMahjongRelieve(_game.Serial);
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}
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_players[index] = null;
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SendLocalizedMessage(1062699, player.Name); // ~1_name~ is relieved from the game by the dealer.
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UpdateDealer(true);
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if (!UpdateSpectators())
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{
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SendPlayersPacket(true, true);
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}
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}
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public void AssignDealer(int index)
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{
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var to = GetPlayer(index);
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if (to == null || !_inGame[index])
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{
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return;
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}
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var oldDealer = DealerPosition;
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DealerPosition = index;
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if (IsInGamePlayer(oldDealer))
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{
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_players[oldDealer].NetState.SendMahjongPlayersInfo(_game, _players[oldDealer]);
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}
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to.NetState.SendMahjongPlayersInfo(_game, to);
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SendDealerChangedMessage();
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}
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private void SendDealerChangedMessage()
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{
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if (Dealer != null)
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{
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SendLocalizedMessage(1062698, Dealer.Name); // ~1_name~ is assigned the dealer.
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}
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}
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private void SendPlayerExitMessage(Mobile who)
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{
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SendLocalizedMessage(1062762, who.Name); // ~1_name~ has left the game.
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}
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public void SendPlayersPacket(bool players, bool spectators)
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{
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foreach (var mobile in GetInGameMobiles(players, spectators))
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{
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mobile.NetState.SendMahjongPlayersInfo(_game, mobile);
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}
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}
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public void SendGeneralPacket(bool players, bool spectators)
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{
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var mobiles = GetInGameMobiles(players, spectators);
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if (mobiles.Count == 0)
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{
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return;
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}
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var generalInfo = stackalloc byte[MahjongPackets.MahjongGeneralInfoPacketLength].InitializePacket();
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foreach (var mobile in mobiles)
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{
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MahjongPackets.CreateMahjongGeneralInfo(generalInfo, _game);
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mobile.NetState?.Send(generalInfo);
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}
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}
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public void SendTilesPacket(bool players, bool spectators)
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{
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foreach (var mobile in GetInGameMobiles(players, spectators))
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{
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mobile.NetState.SendMahjongTilesInfo(_game, mobile);
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}
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}
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public void SendTilePacket(MahjongTile tile, bool players, bool spectators)
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{
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foreach (var mobile in GetInGameMobiles(players, spectators))
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{
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mobile.NetState.SendMahjongTileInfo(tile, mobile);
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}
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}
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public void SendRelievePacket(bool players, bool spectators)
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{
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var mobiles = GetInGameMobiles(players, spectators);
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if (mobiles.Count == 0)
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{
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return;
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}
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var relievePacket = stackalloc byte[MahjongPackets.MahjongRelievePacketLength].InitializePacket();
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foreach (var mobile in mobiles)
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{
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MahjongPackets.CreateMahjongRelieve(relievePacket, _game.Serial);
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mobile.NetState?.Send(relievePacket);
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}
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}
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public void SendLocalizedMessage(int number)
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{
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foreach (var mobile in GetInGameMobiles(true, true))
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{
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mobile.SendLocalizedMessage(number);
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}
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}
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public void SendLocalizedMessage(int number, string args)
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{
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foreach (var mobile in GetInGameMobiles(true, true))
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{
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mobile.SendLocalizedMessage(number, args);
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}
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}
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}
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