ModernUO/Projects/UOContent/Mobiles/AI/ThiefAI.cs

160 lines
4.6 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles;
public class ThiefAI : BaseAI
{
private Item _toDisarm;
public ThiefAI(BaseCreature m) : base(m)
{
}
public override bool DoActionWander()
{
DebugSay("I have no combatant");
if (AcquireFocusMob(Mobile.RangePerception, Mobile.FightMode, false, false, true))
{
this.DebugSayFormatted($"I have detected {Mobile.FocusMob.Name}, attacking");
Mobile.Combatant = Mobile.FocusMob;
Action = ActionType.Combat;
}
else
{
base.DoActionWander();
}
return true;
}
public override bool DoActionCombat()
{
var combatant = Mobile.Combatant;
if (combatant == null || combatant.Deleted || combatant.Map != Mobile.Map || !combatant.Alive ||
combatant.IsDeadBondedPet)
{
DebugSay("My combatant is gone, so my guard is up");
Action = ActionType.Guard;
return true;
}
if (!WalkMobileRange(combatant, 1, false, Mobile.RangeFight, Mobile.RangeFight))
{
this.DebugSayFormatted($"I should be closer to {combatant.Name}");
}
else
{
if (_toDisarm?.IsChildOf(Mobile.Backpack) != false)
{
_toDisarm = combatant.FindItemOnLayer(Layer.OneHanded) ?? combatant.FindItemOnLayer(Layer.TwoHanded);
}
if (!Core.AOS && !Mobile.DisarmReady && Mobile.Skills.Wrestling.Value >= 80.0 &&
Mobile.Skills.ArmsLore.Value >= 80.0 && _toDisarm != null)
{
Fists.DisarmRequest(Mobile);
}
if (_toDisarm?.IsChildOf(combatant.Backpack) == true &&
Core.TickCount - Mobile.NextSkillTime >= 0 && _toDisarm.LootType != LootType.Blessed &&
_toDisarm.LootType != LootType.Newbied)
{
DebugSay("Trying to steal from combatant.");
Mobile.UseSkill(SkillName.Stealing);
Mobile.Target?.Invoke(Mobile, _toDisarm);
}
else if (_toDisarm == null && Core.TickCount - Mobile.NextSkillTime >= 0)
{
this.DebugSayFormatted($"Trying to steal from {combatant.Name}.");
bool didSteal = TryStealFrom<Bandage>(combatant);
didSteal = TryStealFrom<Nightshade>(combatant) || didSteal;
didSteal = TryStealFrom<BlackPearl>(combatant) || didSteal;
didSteal = TryStealFrom<MandrakeRoot>(combatant) || didSteal;
if (!didSteal)
{
this.DebugSayFormatted($"I am going to flee from {combatant.Name}");
Action = ActionType.Flee;
return true;
}
}
}
// We are low on health, should we flee?
// (10 + diff)% chance to flee
if (Mobile.Hits < Mobile.HitsMax * 20 / 100 && Mobile.CanFlee)
{
var fleeChance = 10 + Math.Max(0, combatant.Hits - Mobile.Hits);
if (Utility.Random(0, 100) > fleeChance)
{
this.DebugSayFormatted($"I am going to flee from {combatant.Name}");
Action = ActionType.Flee;
}
return true;
}
if (Mobile.TriggerAbility(MonsterAbilityTrigger.CombatAction, Mobile.Combatant))
{
this.DebugSayFormatted($"I used my abilities on {Mobile.Combatant.Name}!");
}
return true;
}
private bool TryStealFrom<T>(Mobile combatant) where T : Item
{
Item steal = combatant.Backpack?.FindItemByType<T>();
if (steal != null)
{
Mobile.UseSkill(SkillName.Stealing);
Mobile.Target?.Invoke(Mobile, steal);
return true;
}
return false;
}
public override bool DoActionGuard()
{
if (AcquireFocusMob(Mobile.RangePerception, Mobile.FightMode, false, false, true))
{
this.DebugSayFormatted($"I have detected {Mobile.FocusMob.Name}, attacking");
Mobile.Combatant = Mobile.FocusMob;
Action = ActionType.Combat;
}
else
{
base.DoActionGuard();
}
return true;
}
public override bool DoActionFlee()
{
if (Mobile.Hits > Mobile.HitsMax / 2)
{
DebugSay("I am stronger now, so I will continue fighting");
Action = ActionType.Combat;
}
else
{
Mobile.FocusMob = Mobile.Combatant;
base.DoActionFlee();
}
return true;
}
}