160 lines
4.6 KiB
C#
160 lines
4.6 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles;
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public class ThiefAI : BaseAI
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{
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private Item _toDisarm;
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public ThiefAI(BaseCreature m) : base(m)
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{
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}
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public override bool DoActionWander()
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{
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DebugSay("I have no combatant");
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if (AcquireFocusMob(Mobile.RangePerception, Mobile.FightMode, false, false, true))
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{
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this.DebugSayFormatted($"I have detected {Mobile.FocusMob.Name}, attacking");
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Mobile.Combatant = Mobile.FocusMob;
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Action = ActionType.Combat;
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}
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else
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{
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base.DoActionWander();
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}
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return true;
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}
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public override bool DoActionCombat()
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{
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var combatant = Mobile.Combatant;
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if (combatant == null || combatant.Deleted || combatant.Map != Mobile.Map || !combatant.Alive ||
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combatant.IsDeadBondedPet)
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{
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DebugSay("My combatant is gone, so my guard is up");
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Action = ActionType.Guard;
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return true;
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}
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if (!WalkMobileRange(combatant, 1, false, Mobile.RangeFight, Mobile.RangeFight))
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{
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this.DebugSayFormatted($"I should be closer to {combatant.Name}");
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}
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else
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{
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if (_toDisarm?.IsChildOf(Mobile.Backpack) != false)
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{
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_toDisarm = combatant.FindItemOnLayer(Layer.OneHanded) ?? combatant.FindItemOnLayer(Layer.TwoHanded);
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}
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if (!Core.AOS && !Mobile.DisarmReady && Mobile.Skills.Wrestling.Value >= 80.0 &&
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Mobile.Skills.ArmsLore.Value >= 80.0 && _toDisarm != null)
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{
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Fists.DisarmRequest(Mobile);
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}
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if (_toDisarm?.IsChildOf(combatant.Backpack) == true &&
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Core.TickCount - Mobile.NextSkillTime >= 0 && _toDisarm.LootType != LootType.Blessed &&
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_toDisarm.LootType != LootType.Newbied)
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{
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DebugSay("Trying to steal from combatant.");
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Mobile.UseSkill(SkillName.Stealing);
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Mobile.Target?.Invoke(Mobile, _toDisarm);
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}
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else if (_toDisarm == null && Core.TickCount - Mobile.NextSkillTime >= 0)
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{
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this.DebugSayFormatted($"Trying to steal from {combatant.Name}.");
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bool didSteal = TryStealFrom<Bandage>(combatant);
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didSteal = TryStealFrom<Nightshade>(combatant) || didSteal;
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didSteal = TryStealFrom<BlackPearl>(combatant) || didSteal;
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didSteal = TryStealFrom<MandrakeRoot>(combatant) || didSteal;
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if (!didSteal)
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{
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this.DebugSayFormatted($"I am going to flee from {combatant.Name}");
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Action = ActionType.Flee;
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return true;
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}
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}
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}
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// We are low on health, should we flee?
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// (10 + diff)% chance to flee
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if (Mobile.Hits < Mobile.HitsMax * 20 / 100 && Mobile.CanFlee)
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{
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var fleeChance = 10 + Math.Max(0, combatant.Hits - Mobile.Hits);
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if (Utility.Random(0, 100) > fleeChance)
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{
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this.DebugSayFormatted($"I am going to flee from {combatant.Name}");
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Action = ActionType.Flee;
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}
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return true;
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}
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if (Mobile.TriggerAbility(MonsterAbilityTrigger.CombatAction, Mobile.Combatant))
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{
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this.DebugSayFormatted($"I used my abilities on {Mobile.Combatant.Name}!");
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}
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return true;
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}
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private bool TryStealFrom<T>(Mobile combatant) where T : Item
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{
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Item steal = combatant.Backpack?.FindItemByType<T>();
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if (steal != null)
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{
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Mobile.UseSkill(SkillName.Stealing);
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Mobile.Target?.Invoke(Mobile, steal);
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return true;
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}
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return false;
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}
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public override bool DoActionGuard()
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{
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if (AcquireFocusMob(Mobile.RangePerception, Mobile.FightMode, false, false, true))
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{
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this.DebugSayFormatted($"I have detected {Mobile.FocusMob.Name}, attacking");
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Mobile.Combatant = Mobile.FocusMob;
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Action = ActionType.Combat;
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}
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else
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{
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base.DoActionGuard();
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}
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return true;
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}
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public override bool DoActionFlee()
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{
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if (Mobile.Hits > Mobile.HitsMax / 2)
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{
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DebugSay("I am stronger now, so I will continue fighting");
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Action = ActionType.Combat;
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}
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else
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{
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Mobile.FocusMob = Mobile.Combatant;
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base.DoActionFlee();
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}
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return true;
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}
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}
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