### Summary * Adds logging if Amount goes to zero. It should never go to zero! * Deletes an item if it mutates with zero amount. * Eliminates possible allocation from `params` for `Type[][]` loot pack construction. * Renames `Loot.ChestOfHeirloomsContains` to `Loot.RandomChestOfHeirloomsContent`.
688 lines
16 KiB
C#
688 lines
16 KiB
C#
using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class AncientFarmersKasa : Kasa
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{
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[Constructible]
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public AncientFarmersKasa()
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{
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Attributes.BonusStr = 5;
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Attributes.BonusStam = 5;
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Attributes.RegenStam = 5;
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SkillBonuses.SetValues(0, SkillName.AnimalLore, 5.0);
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}
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public override int LabelNumber => 1070922; // Ancient Farmer's Kasa
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public override int BaseColdResistance => 19;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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}
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[SerializationGenerator(0, false)]
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public partial class AncientSamuraiDo : PlateDo
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{
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[Constructible]
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public AncientSamuraiDo()
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{
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ArmorAttributes.LowerStatReq = 100;
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ArmorAttributes.MageArmor = 1;
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SkillBonuses.SetValues(0, SkillName.Parry, 10.0);
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}
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public override int LabelNumber => 1070926; // Ancient Samurai Do
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public override int BasePhysicalResistance => 15;
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public override int BaseFireResistance => 12;
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public override int BaseColdResistance => 10;
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public override int BasePoisonResistance => 11;
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public override int BaseEnergyResistance => 8;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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}
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[SerializationGenerator(0, false)]
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public partial class ArmsOfTacticalExcellence : LeatherHiroSode
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{
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[Constructible]
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public ArmsOfTacticalExcellence()
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{
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Attributes.BonusDex = 5;
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SkillBonuses.SetValues(0, SkillName.Tactics, 12.0);
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}
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public override int LabelNumber => 1070921; // Arms of Tactical Excellence
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public override int BaseFireResistance => 9;
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public override int BaseColdResistance => 13;
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public override int BasePoisonResistance => 8;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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}
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[SerializationGenerator(0, false)]
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public partial class BlackLotusHood : ClothNinjaHood
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{
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[Constructible]
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public BlackLotusHood()
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{
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Attributes.LowerManaCost = 6;
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Attributes.AttackChance = 6;
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ClothingAttributes.SelfRepair = 5;
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}
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public override int LabelNumber => 1070919; // Black Lotus Hood
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 11;
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public override int BaseColdResistance => 15;
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public override int BasePoisonResistance => 11;
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public override int BaseEnergyResistance => 11;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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}
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[SerializationGenerator(0, false)]
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public partial class DaimyosHelm : PlateBattleKabuto
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{
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[Constructible]
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public DaimyosHelm()
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{
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ArmorAttributes.LowerStatReq = 100;
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ArmorAttributes.MageArmor = 1;
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ArmorAttributes.SelfRepair = 3;
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Attributes.WeaponSpeed = 10;
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}
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public override int LabelNumber => 1070920; // Daimyo's Helm
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public override int BaseColdResistance => 10;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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}
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[SerializationGenerator(0, false)]
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public partial class DemonForks : Sai
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{
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[Constructible]
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public DemonForks()
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{
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WeaponAttributes.ResistFireBonus = 10;
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WeaponAttributes.ResistPoisonBonus = 10;
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Attributes.ReflectPhysical = 10;
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Attributes.WeaponDamage = 35;
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Attributes.DefendChance = 10;
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}
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public override int LabelNumber => 1070917; // Demon Forks
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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}
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[SerializationGenerator(0, false)]
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public partial class DragonNunchaku : Nunchaku
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{
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[Constructible]
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public DragonNunchaku()
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{
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WeaponAttributes.ResistFireBonus = 5;
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WeaponAttributes.SelfRepair = 3;
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WeaponAttributes.HitFireball = 50;
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Attributes.WeaponDamage = 40;
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Attributes.WeaponSpeed = 20;
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}
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public override int LabelNumber => 1070914; // Dragon Nunchaku
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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}
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[SerializationGenerator(0, false)]
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public partial class Exiler : Tetsubo
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{
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[Constructible]
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public Exiler()
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{
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WeaponAttributes.HitDispel = 33;
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Slayer = SlayerName.Exorcism;
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Attributes.WeaponDamage = 40;
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Attributes.WeaponSpeed = 20;
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}
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public override int LabelNumber => 1070913; // Exiler
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void GetDamageTypes(
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Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct
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)
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{
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phys = fire = cold = pois = chaos = direct = 0;
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nrgy = 100;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class GlovesOfTheSun : LeatherNinjaMitts
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{
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[Constructible]
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public GlovesOfTheSun()
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{
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Attributes.RegenHits = 2;
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Attributes.NightSight = 1;
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Attributes.LowerManaCost = 5;
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Attributes.LowerRegCost = 18;
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}
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public override int LabelNumber => 1070924; // Gloves of the Sun
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public override int BaseFireResistance => 24;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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}
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[SerializationGenerator(0, false)]
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public partial class HanzosBow : Yumi
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{
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[Constructible]
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public HanzosBow()
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{
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WeaponAttributes.HitLeechHits = 40;
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WeaponAttributes.SelfRepair = 3;
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Attributes.WeaponDamage = 50;
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SkillBonuses.SetValues(0, SkillName.Ninjitsu, 10);
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}
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public override int LabelNumber => 1070918; // Hanzo's Bow
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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}
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[SerializationGenerator(0, false)]
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public partial class LegsOfStability : PlateSuneate
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{
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[Constructible]
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public LegsOfStability()
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{
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Attributes.BonusStam = 5;
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ArmorAttributes.SelfRepair = 3;
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ArmorAttributes.LowerStatReq = 100;
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ArmorAttributes.MageArmor = 1;
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}
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public override int LabelNumber => 1070925; // Legs of Stability
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public override int BasePhysicalResistance => 20;
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public override int BasePoisonResistance => 18;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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}
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[SerializationGenerator(0, false)]
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public partial class PeasantsBokuto : Bokuto
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{
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[Constructible]
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public PeasantsBokuto()
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{
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WeaponAttributes.SelfRepair = 3;
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WeaponAttributes.HitLowerDefend = 30;
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Attributes.WeaponDamage = 35;
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Attributes.WeaponSpeed = 10;
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Slayer = SlayerName.SnakesBane;
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}
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public override int LabelNumber => 1070912; // Peasant's Bokuto
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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}
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[SerializationGenerator(0, false)]
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public partial class PilferedDancerFans : Tessen
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{
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[Constructible]
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public PilferedDancerFans()
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{
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Attributes.WeaponDamage = 20;
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Attributes.WeaponSpeed = 20;
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Attributes.CastRecovery = 2;
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Attributes.DefendChance = 5;
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Attributes.SpellChanneling = 1;
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}
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public override int LabelNumber => 1070916; // Pilfered Dancer Fans
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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}
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[SerializationGenerator(0, false)]
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public partial class TheDestroyer : NoDachi
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{
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[Constructible]
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public TheDestroyer()
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{
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WeaponAttributes.HitLeechStam = 40;
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Attributes.BonusStr = 6;
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Attributes.AttackChance = 10;
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Attributes.WeaponDamage = 50;
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}
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public override int LabelNumber => 1070915; // The Destroyer
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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}
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[SerializationGenerator(0, false)]
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public partial class TomeOfEnlightenment : Spellbook
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{
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[Constructible]
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public TomeOfEnlightenment()
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{
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LootType = LootType.Regular;
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Hue = 0x455;
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Attributes.BonusInt = 5;
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Attributes.SpellDamage = 10;
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Attributes.CastSpeed = 1;
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}
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public override int LabelNumber => 1070934; // Tome of Enlightenment
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}
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[SerializationGenerator(0, false)]
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public partial class LeurociansMempoOfFortune : LeatherMempo
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{
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[Constructible]
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public LeurociansMempoOfFortune()
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{
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LootType = LootType.Regular;
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Hue = 0x501;
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Attributes.Luck = 300;
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Attributes.RegenMana = 1;
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}
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public override int LabelNumber => 1071460; // Leurocian's mempo of fortune
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public override int BasePhysicalResistance => 15;
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public override int BaseFireResistance => 10;
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public override int BaseColdResistance => 10;
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public override int BasePoisonResistance => 10;
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public override int BaseEnergyResistance => 15;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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}
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// Non weapon/armor ones:
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[SerializationGenerator(0, false)]
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public partial class AncientUrn : Item
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{
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _urnName;
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[Constructible]
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public AncientUrn() : this(Names.RandomElement())
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{
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}
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[Constructible]
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public AncientUrn(string urnName) : base(0x241D)
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{
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_urnName = urnName;
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Weight = 1.0;
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}
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public static string[] Names { get; } =
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{
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"Akira",
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"Avaniaga",
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"Aya",
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"Chie",
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"Emiko",
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"Fumiyo",
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"Gennai",
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"Gennosuke",
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"Genjo",
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"Hamato",
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"Harumi",
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"Ikuyo",
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"Juri",
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"Kaori",
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"Kaoru",
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"Kiyomori",
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"Mayako",
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"Motoki",
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"Musashi",
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"Nami",
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"Nobukazu",
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"Roku",
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"Romi",
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"Ryo",
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"Sanzo",
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"Sakamae",
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"Satoshi",
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"Takamori",
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"Takuro",
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"Teruyo",
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"Toshiro",
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"Yago",
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"Yeijiro",
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"Yoshi",
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"Zeshin"
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};
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public override int LabelNumber => 1071014; // Ancient Urn
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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Utility.Intern(ref _urnName);
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}
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public override void AddNameProperty(IPropertyList list)
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{
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list.Add(1070935, _urnName); // Ancient Urn of ~1_name~
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}
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public override void OnSingleClick(Mobile from)
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{
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LabelTo(from, 1070935, _urnName); // Ancient Urn of ~1_name~
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}
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}
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[SerializationGenerator(0, false)]
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public partial class HonorableSwords : Item
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{
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _swordsName;
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[Constructible]
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public HonorableSwords() : this(AncientUrn.Names.RandomElement())
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{
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}
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[Constructible]
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public HonorableSwords(string swordsName) : base(0x2853)
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{
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_swordsName = swordsName;
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Weight = 5.0;
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}
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public override int LabelNumber => 1071015; // Honorable Swords
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public override void AddNameProperty(IPropertyList list)
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{
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list.Add(1070936, _swordsName); // Honorable Swords of ~1_name~
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}
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public override void OnSingleClick(Mobile from)
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{
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LabelTo(from, 1070936, _swordsName); // Honorable Swords of ~1_name~
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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Utility.Intern(ref _swordsName);
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}
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}
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[Furniture]
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[Flippable(0x2811, 0x2812)]
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[SerializationGenerator(0, false)]
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public partial class ChestOfHeirlooms : LockableContainer
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{
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[Constructible]
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public ChestOfHeirlooms() : base(0x2811)
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{
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Locked = true;
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LockLevel = 95;
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MaxLockLevel = 140;
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RequiredSkill = 95;
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TrapType = TrapType.ExplosionTrap;
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TrapLevel = 10;
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TrapPower = 100;
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GumpID = 0x10B;
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for (var i = 0; i < 10; ++i)
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{
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var item = Loot.RandomChestOfHeirloomsContent();
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var attributeCount = Utility.RandomMinMax(1, 5);
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var min = 20;
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var max = 80;
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if (item is BaseWeapon weapon)
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{
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if (Core.AOS)
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{
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BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
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}
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else
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{
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weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6);
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weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6);
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weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6);
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}
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}
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else if (item is BaseArmor armor)
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{
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if (Core.AOS)
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{
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BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
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}
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else
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{
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armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6);
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armor.Durability = (ArmorDurabilityLevel)Utility.Random(6);
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}
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}
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else if (Core.AOS)
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{
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if (item is BaseHat hat)
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{
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BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max);
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}
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else if (item is BaseJewel jewel)
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{
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BaseRunicTool.ApplyAttributesTo(jewel, attributeCount, min, max);
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}
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}
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DropItem(item);
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}
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}
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public override int LabelNumber => 1070937; // Chest of heirlooms
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}
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[SerializationGenerator(0, false)]
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public partial class FluteOfRenewal : BambooFlute
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{
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[Constructible]
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public FluteOfRenewal()
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{
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// -1 to exclude Fey slayer. Try to confirm no fey slayer on this on OSI
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Slayer = SlayerGroup.Groups[Utility.Random(SlayerGroup.Groups.Length - 1)].Super.Name;
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ReplenishesCharges = true;
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}
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public override int LabelNumber => 1070927; // Flute of Renewal
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public override int InitMinUses => 300;
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public override int InitMaxUses => 300;
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}
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public enum LesserPigmentType
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{
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None,
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PaleOrange,
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FreshRose,
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ChaosBlue,
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Silver,
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NobleGold,
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LightGreen,
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PaleBlue,
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FreshPlum,
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DeepBrown,
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BurntBrown
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}
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[SerializationGenerator(0, false)]
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public partial class LesserPigmentsOfTokuno : BasePigmentsOfTokuno
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{
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private static readonly int[][] _table =
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{
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// Hue, Label
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new[]
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{
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/*PigmentType.None,*/ 0, -1
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},
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new[]
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{
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/*PigmentType.PaleOrange,*/ 0x02E, 1071458
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},
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new[]
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{
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/*PigmentType.FreshRose,*/ 0x4B9, 1071455
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},
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new[]
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{
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/*PigmentType.ChaosBlue,*/ 0x005, 1071459
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},
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new[]
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{
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/*PigmentType.Silver,*/ 0x3E9, 1071451
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},
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new[]
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{
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/*PigmentType.NobleGold,*/ 0x227, 1071457
|
|
},
|
|
new[]
|
|
{
|
|
/*PigmentType.LightGreen,*/ 0x1C8, 1071454
|
|
},
|
|
new[]
|
|
{
|
|
/*PigmentType.PaleBlue,*/ 0x24F, 1071456
|
|
},
|
|
new[]
|
|
{
|
|
/*PigmentType.FreshPlum,*/ 0x145, 1071450
|
|
},
|
|
new[]
|
|
{
|
|
/*PigmentType.DeepBrown,*/ 0x3F0, 1071452
|
|
},
|
|
new[]
|
|
{
|
|
/*PigmentType.BurntBrown,*/ 0x41A, 1071453
|
|
}
|
|
};
|
|
|
|
[Constructible]
|
|
public LesserPigmentsOfTokuno() : this((LesserPigmentType)Utility.Random(0, 11))
|
|
{
|
|
}
|
|
|
|
[Constructible]
|
|
public LesserPigmentsOfTokuno(LesserPigmentType type) : base(1)
|
|
{
|
|
Weight = 1.0;
|
|
Type = type;
|
|
}
|
|
|
|
[SerializableProperty(0)]
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public LesserPigmentType Type
|
|
{
|
|
get => _type;
|
|
set
|
|
{
|
|
_type = value;
|
|
|
|
var v = (int)_type;
|
|
|
|
if (v >= 0 && v < _table.Length)
|
|
{
|
|
Hue = _table[v][0];
|
|
Label = _table[v][1];
|
|
}
|
|
else
|
|
{
|
|
Hue = 0;
|
|
Label = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static int[] GetInfo(LesserPigmentType type)
|
|
{
|
|
var v = (int)type;
|
|
|
|
if (v < 0 || v >= _table.Length)
|
|
{
|
|
v = 0;
|
|
}
|
|
|
|
return _table[v];
|
|
}
|
|
}
|
|
|
|
[SerializationGenerator(0, false)]
|
|
public partial class MetalPigmentsOfTokuno : BasePigmentsOfTokuno
|
|
{
|
|
[Constructible]
|
|
public MetalPigmentsOfTokuno() : base(1)
|
|
{
|
|
RandomHue();
|
|
Label = -1;
|
|
}
|
|
|
|
public void RandomHue()
|
|
{
|
|
var a = Utility.Random(0, 30);
|
|
if (a != 0)
|
|
{
|
|
Hue = a + 0x960;
|
|
}
|
|
else
|
|
{
|
|
Hue = 0;
|
|
}
|
|
}
|
|
}
|