131 lines
No EOL
4 KiB
C#
131 lines
No EOL
4 KiB
C#
using Mat = Server.Engines.BulkOrders.BulkMaterialType;
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using System.Collections.Generic;
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namespace Server.Engines.BulkOrders
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{
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public class LargeTailorBOD : LargeBOD
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{
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public static double[] m_TailoringMaterialChances = new double[]
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{
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0.857421875, // None
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0.125000000, // Spined
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0.015625000, // Horned
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0.001953125 // Barbed
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};
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public override int ComputeFame()
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{
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return TailorRewardCalculator.Instance.ComputeFame( this );
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}
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public override int ComputeGold()
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{
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return TailorRewardCalculator.Instance.ComputeGold( this );
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}
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[Constructible]
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public LargeTailorBOD()
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{
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LargeBulkEntry[] entries;
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bool useMaterials = false;
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switch ( Utility.Random( 14 ) )
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{
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default:
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case 0: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.Farmer ); break;
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case 1: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.FemaleLeatherSet ); useMaterials = true; break;
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case 2: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.FisherGirl ); break;
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case 3: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.Gypsy ); break;
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case 4: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.HatSet ); break;
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case 5: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.Jester ); break;
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case 6: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.Lady ); break;
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case 7: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.MaleLeatherSet ); useMaterials = true; break;
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case 8: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.Pirate ); break;
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case 9: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.ShoeSet ); useMaterials = Core.ML; break;
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case 10: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.StuddedSet ); useMaterials = true; break;
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case 11: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.TownCrier ); break;
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case 12: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.Wizard ); break;
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case 13: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.BoneSet ); useMaterials = true; break;
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}
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int hue = 0x483;
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int amountMax = Utility.RandomList( 10, 15, 20, 20 );
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bool reqExceptional = ( 0.825 > Utility.RandomDouble() );
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BulkMaterialType material;
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if ( useMaterials )
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material = GetRandomMaterial( BulkMaterialType.Spined, m_TailoringMaterialChances );
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else
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material = BulkMaterialType.None;
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this.Hue = hue;
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this.AmountMax = amountMax;
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this.Entries = entries;
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this.RequireExceptional = reqExceptional;
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this.Material = material;
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}
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public LargeTailorBOD( int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries )
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{
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this.Hue = 0x483;
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this.AmountMax = amountMax;
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this.Entries = entries;
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this.RequireExceptional = reqExceptional;
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this.Material = mat;
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}
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public override List<Item> ComputeRewards( bool full )
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{
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List<Item> list = new List<Item>();
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RewardGroup rewardGroup = TailorRewardCalculator.Instance.LookupRewards( TailorRewardCalculator.Instance.ComputePoints( this ) );
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if ( rewardGroup != null )
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{
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if ( full )
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{
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for ( int i = 0; i < rewardGroup.Items.Length; ++i )
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{
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Item item = rewardGroup.Items[i].Construct();
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if ( item != null )
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list.Add( item );
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}
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}
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else
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{
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RewardItem rewardItem = rewardGroup.AcquireItem();
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if ( rewardItem != null )
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{
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Item item = rewardItem.Construct();
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if ( item != null )
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list.Add( item );
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}
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}
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}
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return list;
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}
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public LargeTailorBOD( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |