287 lines
8.8 KiB
C#
287 lines
8.8 KiB
C#
using System;
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using Server.Items;
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using System.Collections.Generic;
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using Server.Mobiles;
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namespace Server.Engines.BulkOrders
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{
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[TypeAlias( "Scripts.Engines.BulkOrders.SmallBOD" )]
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public abstract class SmallBOD : Item
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{
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private int m_AmountCur, m_AmountMax;
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private Type m_Type;
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private int m_Number;
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private int m_Graphic;
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private bool m_RequireExceptional;
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private BulkMaterialType m_Material;
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[CommandProperty( AccessLevel.GameMaster )]
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public int AmountCur{ get{ return m_AmountCur; } set{ m_AmountCur = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public int AmountMax{ get{ return m_AmountMax; } set{ m_AmountMax = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public Type Type{ get{ return m_Type; } set{ m_Type = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public int Number{ get{ return m_Number; } set{ m_Number = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public int Graphic{ get{ return m_Graphic; } set{ m_Graphic = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public bool RequireExceptional{ get{ return m_RequireExceptional; } set{ m_RequireExceptional = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public BulkMaterialType Material{ get{ return m_Material; } set{ m_Material = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Complete{ get{ return ( m_AmountCur == m_AmountMax ); } }
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public override int LabelNumber => 1045151; // a bulk order deed
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[Constructible]
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public SmallBOD( int hue, int amountMax, Type type, int number, int graphic, bool requireExeptional, BulkMaterialType material ) : base( Core.AOS ? 0x2258 : 0x14EF )
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{
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Weight = 1.0;
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Hue = hue; // Blacksmith: 0x44E; Tailoring: 0x483
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LootType = LootType.Blessed;
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m_AmountMax = amountMax;
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m_Type = type;
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m_Number = number;
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m_Graphic = graphic;
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m_RequireExceptional = requireExeptional;
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m_Material = material;
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}
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public SmallBOD() : base( Core.AOS ? 0x2258 : 0x14EF )
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public static BulkMaterialType GetRandomMaterial( BulkMaterialType start, double[] chances )
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{
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double random = Utility.RandomDouble();
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for ( int i = 0; i < chances.Length; ++i )
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{
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if ( random < chances[i] )
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return ( i == 0 ? BulkMaterialType.None : start + (i - 1) );
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random -= chances[i];
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}
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return BulkMaterialType.None;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1060654 ); // small bulk order
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if ( m_RequireExceptional )
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list.Add( 1045141 ); // All items must be exceptional.
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if ( m_Material != BulkMaterialType.None )
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list.Add( SmallBODGump.GetMaterialNumberFor( m_Material ) ); // All items must be made with x material.
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list.Add( 1060656, m_AmountMax.ToString() ); // amount to make: ~1_val~
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list.Add( 1060658, "#{0}\t{1}", m_Number, m_AmountCur ); // ~1_val~: ~2_val~
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) || InSecureTrade || RootParent is PlayerVendor )
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from.SendGump( new SmallBODGump( from, this ) );
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else
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from.SendLocalizedMessage( 1045156 ); // You must have the deed in your backpack to use it.
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}
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public override void OnDoubleClickNotAccessible( Mobile from )
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{
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OnDoubleClick( from );
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}
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public override void OnDoubleClickSecureTrade( Mobile from )
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{
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OnDoubleClick( from );
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}
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public void BeginCombine( Mobile from )
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{
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if ( m_AmountCur < m_AmountMax )
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from.Target = new SmallBODTarget( this );
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else
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from.SendLocalizedMessage( 1045166 ); // The maximum amount of requested items have already been combined to this deed.
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}
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public abstract List<Item> ComputeRewards( bool full );
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public abstract int ComputeGold();
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public abstract int ComputeFame();
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public virtual void GetRewards( out Item reward, out int gold, out int fame )
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{
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reward = null;
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gold = ComputeGold();
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fame = ComputeFame();
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List<Item> rewards = ComputeRewards( false );
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if ( rewards.Count > 0 )
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{
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reward = rewards[Utility.Random( rewards.Count )];
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for ( int i = 0; i < rewards.Count; ++i )
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{
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if ( rewards[i] != reward )
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rewards[i].Delete();
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}
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}
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}
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public static BulkMaterialType GetMaterial( CraftResource resource )
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{
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switch ( resource )
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{
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case CraftResource.DullCopper: return BulkMaterialType.DullCopper;
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case CraftResource.ShadowIron: return BulkMaterialType.ShadowIron;
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case CraftResource.Copper: return BulkMaterialType.Copper;
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case CraftResource.Bronze: return BulkMaterialType.Bronze;
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case CraftResource.Gold: return BulkMaterialType.Gold;
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case CraftResource.Agapite: return BulkMaterialType.Agapite;
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case CraftResource.Verite: return BulkMaterialType.Verite;
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case CraftResource.Valorite: return BulkMaterialType.Valorite;
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case CraftResource.SpinedLeather: return BulkMaterialType.Spined;
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case CraftResource.HornedLeather: return BulkMaterialType.Horned;
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case CraftResource.BarbedLeather: return BulkMaterialType.Barbed;
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}
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return BulkMaterialType.None;
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}
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public void EndCombine( Mobile from, object o )
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{
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if ( o is Item item && item.IsChildOf( from.Backpack ) )
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{
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Type objectType = item.GetType();
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if ( m_AmountCur >= m_AmountMax )
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{
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from.SendLocalizedMessage( 1045166 ); // The maximum amount of requested items have already been combined to this deed.
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}
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else if ( m_Type == null || (objectType != m_Type && !objectType.IsSubclassOf( m_Type )) || (!(item is BaseWeapon) && !(item is BaseArmor) && !(item is BaseClothing)) )
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{
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from.SendLocalizedMessage( 1045169 ); // The item is not in the request.
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}
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else
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{
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BaseArmor armor = item as BaseArmor;
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BaseClothing clothing = item as BaseClothing;
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BulkMaterialType material = GetMaterial( armor?.Resource ?? clothing?.Resource ?? CraftResource.None );
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if ( m_Material >= BulkMaterialType.DullCopper && m_Material <= BulkMaterialType.Valorite && material != m_Material )
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{
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from.SendLocalizedMessage( 1045168 ); // The item is not made from the requested ore.
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}
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else if ( m_Material >= BulkMaterialType.Spined && m_Material <= BulkMaterialType.Barbed && material != m_Material )
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{
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from.SendLocalizedMessage( 1049352 ); // The item is not made from the requested leather type.
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}
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else
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{
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bool isExceptional;
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if ( item is BaseWeapon weapon )
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isExceptional = weapon.Quality == WeaponQuality.Exceptional;
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else if ( armor != null )
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isExceptional = armor.Quality == ArmorQuality.Exceptional;
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else
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isExceptional = clothing.Quality == ClothingQuality.Exceptional;
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if ( m_RequireExceptional && !isExceptional )
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{
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from.SendLocalizedMessage( 1045167 ); // The item must be exceptional.
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}
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else
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{
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item.Delete();
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++AmountCur;
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from.SendLocalizedMessage( 1045170 ); // The item has been combined with the deed.
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from.SendGump( new SmallBODGump( from, this ) );
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if ( m_AmountCur < m_AmountMax )
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BeginCombine( from );
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}
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}
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}
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}
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else
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{
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from.SendLocalizedMessage( 1045158 ); // You must have the item in your backpack to target it.
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}
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}
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public SmallBOD( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_AmountCur );
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writer.Write( m_AmountMax );
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writer.Write( m_Type == null ? null : m_Type.FullName );
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writer.Write( m_Number );
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writer.Write( m_Graphic );
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writer.Write( m_RequireExceptional );
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writer.Write( (int) m_Material );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_AmountCur = reader.ReadInt();
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m_AmountMax = reader.ReadInt();
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string type = reader.ReadString();
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if ( type != null )
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m_Type = ScriptCompiler.FindTypeByFullName( type );
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m_Number = reader.ReadInt();
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m_Graphic = reader.ReadInt();
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m_RequireExceptional = reader.ReadBool();
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m_Material = (BulkMaterialType)reader.ReadInt();
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break;
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}
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}
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if ( Weight == 0.0 )
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Weight = 1.0;
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if ( Core.AOS && ItemID == 0x14EF )
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ItemID = 0x2258;
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if ( Parent == null && Map == Map.Internal && Location == Point3D.Zero )
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Delete();
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}
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}
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}
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