ModernUO/Scripts/Engines/Factions/Items/Traps/BaseFactionTrap.cs
2018-09-14 08:41:38 -07:00

292 lines
7 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Factions
{
public enum AllowedPlacing
{
Everywhere,
AnyFactionTown,
ControlledFactionTown,
FactionStronghold
}
public abstract class BaseFactionTrap : BaseTrap
{
private Faction m_Faction;
private Mobile m_Placer;
private DateTime m_TimeOfPlacement;
private Timer m_Concealing;
[CommandProperty( AccessLevel.GameMaster )]
public Faction Faction
{
get{ return m_Faction; }
set{ m_Faction = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Placer
{
get{ return m_Placer; }
set{ m_Placer = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime TimeOfPlacement
{
get{ return m_TimeOfPlacement; }
set{ m_TimeOfPlacement = value; }
}
public virtual int EffectSound{ get{ return 0; } }
public virtual int SilverFromDisarm{ get{ return 100; } }
public virtual int MessageHue{ get{ return 0; } }
public virtual int AttackMessage{ get{ return 0; } }
public virtual int DisarmMessage{ get{ return 0; } }
public virtual AllowedPlacing AllowedPlacing{ get{ return AllowedPlacing.Everywhere; } }
public virtual TimeSpan ConcealPeriod
{
get{ return TimeSpan.FromMinutes( 1.0 ); }
}
public virtual TimeSpan DecayPeriod
{
get
{
if ( Core.AOS )
return TimeSpan.FromDays( 1.0 );
return TimeSpan.MaxValue; // no decay
}
}
public override void OnTrigger( Mobile from )
{
if ( !IsEnemy( from ) )
return;
Conceal();
DoVisibleEffect();
Effects.PlaySound( this.Location, this.Map, this.EffectSound );
DoAttackEffect( from );
int silverToAward = ( from.Alive ? 20 : 40 );
if ( silverToAward > 0 && m_Placer != null && m_Faction != null )
{
PlayerState victimState = PlayerState.Find( from );
if ( victimState != null && victimState.CanGiveSilverTo( m_Placer ) && victimState.KillPoints > 0 )
{
int silverGiven = m_Faction.AwardSilver( m_Placer, silverToAward );
if ( silverGiven > 0 )
{
// TODO: Get real message
if ( from.Alive )
m_Placer.SendMessage( "You have earned {0} silver pieces because {1} fell for your trap.", silverGiven, from.Name );
else
m_Placer.SendLocalizedMessage( 1042736, String.Format( "{0} silver\t{1}", silverGiven, from.Name ) ); // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
}
victimState.OnGivenSilverTo( m_Placer );
}
}
from.LocalOverheadMessage( MessageType.Regular, MessageHue, AttackMessage );
}
public abstract void DoVisibleEffect();
public abstract void DoAttackEffect( Mobile m );
public virtual int IsValidLocation()
{
return IsValidLocation( GetWorldLocation(), Map );
}
public virtual int IsValidLocation( Point3D p, Map m )
{
if ( m == null )
return 502956; // You cannot place a trap on that.
if ( Core.ML )
{
foreach( Item item in m.GetItemsInRange( p, 0 ) )
{
if ( item is BaseFactionTrap trap && trap.Faction == this.Faction )
return 1075263; // There is already a trap belonging to your faction at this location.;
}
}
switch( AllowedPlacing )
{
case AllowedPlacing.FactionStronghold:
{
StrongholdRegion region = (StrongholdRegion) Region.Find( p, m ).GetRegion( typeof( StrongholdRegion ) );
if ( region != null && region.Faction == m_Faction )
return 0;
return 1010355; // This trap can only be placed in your stronghold
}
case AllowedPlacing.AnyFactionTown:
{
Town town = Town.FromRegion( Region.Find( p, m ) );
if ( town != null )
return 0;
return 1010356; // This trap can only be placed in a faction town
}
case AllowedPlacing.ControlledFactionTown:
{
Town town = Town.FromRegion( Region.Find( p, m ) );
if ( town != null && town.Owner == m_Faction )
return 0;
return 1010357; // This trap can only be placed in a town your faction controls
}
}
return 0;
}
public override void OnMovement( Mobile m, Point3D oldLocation )
{
base.OnMovement( m, oldLocation );
if ( !CheckDecay() && CheckRange( m.Location, oldLocation, 6 ) )
{
if ( Faction.Find( m ) != null && ((m.Skills[SkillName.DetectHidden].Value - 80.0) / 20.0) > Utility.RandomDouble() )
PrivateOverheadLocalizedMessage( m, 1010154, MessageHue, "", "" ); // [Faction Trap]
}
}
public void PrivateOverheadLocalizedMessage( Mobile to, int number, int hue, string name, string args )
{
if ( to == null )
return;
NetState ns = to.NetState;
if ( ns != null )
ns.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, hue, 3, number, name, args ) );
}
public BaseFactionTrap( Faction f, Mobile m, int itemID ) : base( itemID )
{
Visible = false;
m_Faction = f;
m_TimeOfPlacement = DateTime.UtcNow;
m_Placer = m;
}
public BaseFactionTrap( Serial serial ) : base( serial )
{
}
public virtual bool CheckDecay()
{
TimeSpan decayPeriod = DecayPeriod;
if ( decayPeriod == TimeSpan.MaxValue )
return false;
if ( (m_TimeOfPlacement + decayPeriod) < DateTime.UtcNow )
{
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
return true;
}
return false;
}
public virtual void BeginConceal()
{
if ( m_Concealing != null )
m_Concealing.Stop();
m_Concealing = Timer.DelayCall( ConcealPeriod, new TimerCallback( Conceal ) );
}
public virtual void Conceal()
{
if ( m_Concealing != null )
m_Concealing.Stop();
m_Concealing = null;
if ( !Deleted )
Visible = false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
Faction.WriteReference( writer, m_Faction );
writer.Write( (Mobile) m_Placer );
writer.Write( (DateTime) m_TimeOfPlacement );
if ( Visible )
BeginConceal();
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Faction = Faction.ReadReference( reader );
m_Placer = reader.ReadMobile();
m_TimeOfPlacement = reader.ReadDateTime();
if ( Visible )
BeginConceal();
CheckDecay();
}
public override void OnDelete()
{
if ( m_Faction != null && m_Faction.Traps.Contains( this ) )
m_Faction.Traps.Remove( this );
base.OnDelete();
}
public virtual bool IsEnemy( Mobile mob )
{
if ( mob.Hidden && mob.AccessLevel > AccessLevel.Player )
return false;
if ( !mob.Alive || mob.IsDeadBondedPet )
return false;
Faction faction = Faction.Find( mob, true );
if ( faction == null && mob is BaseFactionGuard guard )
faction = guard.Faction;
if ( faction == null )
return false;
return ( faction != m_Faction );
}
}
}