ModernUO/Scripts/Items/Armor/Bone/BoneGloves.cs
2018-09-14 08:41:38 -07:00

51 lines
1.3 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0x1450, 0x1455 )]
public class BoneGloves : BaseArmor
{
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int OldDexBonus => -1;
public override int ArmorBase => 30;
public override int RevertArmorBase => 2;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public BoneGloves() : base( 0x1450 )
{
Weight = 2.0;
}
public BoneGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
if ( Weight == 1.0 )
Weight = 2.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}