ModernUO/Scripts/Items/Armor/Bone/BoneLegs.cs
2018-09-14 08:41:38 -07:00

48 lines
1.2 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0x1452, 0x1457 )]
public class BoneLegs : BaseArmor
{
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int OldDexBonus => -4;
public override int ArmorBase => 30;
public override int RevertArmorBase => 7;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public BoneLegs() : base( 0x1452 )
{
Weight = 3.0;
}
public BoneLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}