ModernUO/Scripts/Items/Armor/Plate/PlateChest.cs
2018-09-14 08:41:38 -07:00

49 lines
1.1 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0x1415, 0x1416 )]
public class PlateChest : BaseArmor
{
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 95;
public override int OldStrReq => 60;
public override int OldDexBonus => -8;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public PlateChest() : base( 0x1415 )
{
Weight = 10.0;
}
public PlateChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 10.0;
}
}
}