ModernUO/Scripts/Items/Weapons/Axes/BattleAxe.cs
2018-09-14 08:41:38 -07:00

48 lines
1.2 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0xF47, 0xF48 )]
public class BattleAxe : BaseAxe
{
public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
public override int AosStrengthReq => 35;
public override int AosMinDamage => 15;
public override int AosMaxDamage => 17;
public override int AosSpeed => 31;
public override float MlSpeed => 3.50f;
public override int OldStrengthReq => 40;
public override int OldMinDamage => 6;
public override int OldMaxDamage => 38;
public override int OldSpeed => 30;
public override int InitMinHits => 31;
public override int InitMaxHits => 70;
[Constructible]
public BattleAxe() : base( 0xF47 )
{
Weight = 4.0;
Layer = Layer.TwoHanded;
}
public BattleAxe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}