ModernUO/Scripts/Items/Weapons/Knives/Dagger.cs
2018-09-14 08:41:38 -07:00

51 lines
1.3 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0xF52, 0xF51 )]
public class Dagger : BaseKnife
{
public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;
public override int AosStrengthReq => 10;
public override int AosMinDamage => 10;
public override int AosMaxDamage => 11;
public override int AosSpeed => 56;
public override float MlSpeed => 2.00f;
public override int OldStrengthReq => 1;
public override int OldMinDamage => 3;
public override int OldMaxDamage => 15;
public override int OldSpeed => 55;
public override int InitMinHits => 31;
public override int InitMaxHits => 40;
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
[Constructible]
public Dagger() : base( 0xF52 )
{
Weight = 1.0;
}
public Dagger( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}