ModernUO/Scripts/Items/Weapons/Maces/Scepter.cs
2018-09-14 08:41:38 -07:00

47 lines
1.2 KiB
C#

namespace Server.Items
{
[FlippableAttribute( 0x26BC, 0x26C6 )]
public class Scepter : BaseBashing
{
public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
public override int AosStrengthReq => 40;
public override int AosMinDamage => 14;
public override int AosMaxDamage => 17;
public override int AosSpeed => 30;
public override float MlSpeed => 3.50f;
public override int OldStrengthReq => 40;
public override int OldMinDamage => 14;
public override int OldMaxDamage => 17;
public override int OldSpeed => 30;
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
[Constructible]
public Scepter() : base( 0x26BC )
{
Weight = 8.0;
}
public Scepter( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}