ModernUO/Scripts/Mobiles/Monsters/AOS/PatchworkSkeleton.cs
2018-09-14 08:41:38 -07:00

71 lines
1.7 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class PatchworkSkeleton : BaseCreature
{
public override string CorpseName => "a patchwork skeletal corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override string DefaultName => "a patchwork skeleton";
[Constructible]
public PatchworkSkeleton() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 309;
BaseSoundID = 0x48D;
SetStr( 96, 120 );
SetDex( 71, 95 );
SetInt( 16, 40 );
SetHits( 58, 72 );
SetDamage( 18, 22 );
SetDamageType( ResistanceType.Physical, 85 );
SetDamageType( ResistanceType.Cold, 15 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 70, 80 );
SetResistance( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.Wrestling, 50.1, 70.0 );
Fame = 500;
Karma = -500;
VirtualArmor = 54;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public PatchworkSkeleton( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}