ModernUO/Scripts/Spells/Eighth/Resurrection.cs
2018-09-14 08:41:38 -07:00

111 lines
2.7 KiB
C#

using Server.Targeting;
using Server.Gumps;
namespace Server.Spells.Eighth
{
public class ResurrectionSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Resurrection", "An Corp",
245,
9062,
Reagent.Bloodmoss,
Reagent.Garlic,
Reagent.Ginseng
);
public override SpellCircle Circle => SpellCircle.Eighth;
public ResurrectionSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override bool CheckCast()
{
if ( Engines.ConPVP.DuelContext.CheckSuddenDeath( Caster ) )
{
Caster.SendMessage( 0x22, "You cannot cast this spell when in sudden death." );
return false;
}
return base.CheckCast();
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( m == Caster )
{
Caster.SendLocalizedMessage( 501039 ); // Thou can not resurrect thyself.
}
else if ( !Caster.Alive )
{
Caster.SendLocalizedMessage( 501040 ); // The resurrecter must be alive.
}
else if ( m.Alive )
{
Caster.SendLocalizedMessage( 501041 ); // Target is not dead.
}
else if ( !Caster.InRange( m, 1 ) )
{
Caster.SendLocalizedMessage( 501042 ); // Target is not close enough.
}
else if ( !m.Player )
{
Caster.SendLocalizedMessage( 501043 ); // Target is not a being.
}
else if ( m.Map == null || !m.Map.CanFit( m.Location, 16, false, false ) )
{
Caster.SendLocalizedMessage( 501042 ); // Target can not be resurrected at that location.
m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
}
else if ( m.Region != null && m.Region.IsPartOf( "Khaldun" ) )
{
Caster.SendLocalizedMessage( 1010395 ); // The veil of death in this area is too strong and resists thy efforts to restore life.
}
else if ( CheckBSequence( m, true ) )
{
SpellHelper.Turn( Caster, m );
m.PlaySound( 0x214 );
m.FixedEffect( 0x376A, 10, 16 );
m.CloseGump( typeof( ResurrectGump ) );
m.SendGump( new ResurrectGump( m, Caster ) );
}
FinishSequence();
}
private class InternalTarget : Target
{
private ResurrectionSpell m_Owner;
public InternalTarget( ResurrectionSpell owner ) : base( 1, false, TargetFlags.Beneficial )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
{
m_Owner.Target( (Mobile)o );
}
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}