256 lines
7 KiB
C#
256 lines
7 KiB
C#
using System;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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using Server.Mobiles;
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namespace Server.Spells.Seventh
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{
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public class GateTravelSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Gate Travel", "Vas Rel Por",
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263,
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9032,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle => SpellCircle.Seventh;
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private RunebookEntry m_Entry;
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public GateTravelSpell( Mobile caster, Item scroll ) : this( caster, scroll, null )
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{
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}
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public GateTravelSpell( Mobile caster, Item scroll, RunebookEntry entry ) : base( caster, scroll, m_Info )
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{
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m_Entry = entry;
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}
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public override void OnCast()
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{
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if ( m_Entry == null )
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Caster.Target = new InternalTarget( this );
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else
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Effect( m_Entry.Location, m_Entry.Map, true );
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}
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public override bool CheckCast()
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{
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if ( Factions.Sigil.ExistsOn( Caster ) )
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{
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Caster.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
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return false;
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}
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else if ( Caster.Criminal )
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{
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Caster.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily.
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return false;
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}
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else if ( SpellHelper.CheckCombat( Caster ) )
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{
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Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
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return false;
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}
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return SpellHelper.CheckTravel( Caster, TravelCheckType.GateFrom );
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}
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private bool GateExistsAt(Map map, Point3D loc )
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{
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bool _gateFound = false;
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IPooledEnumerable<Item> eable = map.GetItemsInRange( loc, 0 );
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foreach ( Item item in eable )
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{
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if ( item is Moongate || item is PublicMoongate )
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{
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_gateFound = true;
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break;
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}
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}
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eable.Free();
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return _gateFound;
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}
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public void Effect( Point3D loc, Map map, bool checkMulti )
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{
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if ( Factions.Sigil.ExistsOn( Caster ) )
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{
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Caster.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
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}
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else if ( map == null || (!Core.AOS && Caster.Map != map) )
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{
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Caster.SendLocalizedMessage( 1005570 ); // You can not gate to another facet.
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}
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else if ( !SpellHelper.CheckTravel( Caster, TravelCheckType.GateFrom ) )
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{
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}
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else if ( !SpellHelper.CheckTravel( Caster, map, loc, TravelCheckType.GateTo ) )
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{
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}
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else if ( map == Map.Felucca && Caster is PlayerMobile && ((PlayerMobile)Caster).Young )
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{
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Caster.SendLocalizedMessage( 1049543 ); // You decide against traveling to Felucca while you are still young.
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}
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else if ( Caster.Kills >= 5 && map != Map.Felucca )
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{
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Caster.SendLocalizedMessage( 1019004 ); // You are not allowed to travel there.
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}
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else if ( Caster.Criminal )
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{
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Caster.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily.
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}
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else if ( SpellHelper.CheckCombat( Caster ) )
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{
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Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
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}
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else if ( !map.CanSpawnMobile( loc.X, loc.Y, loc.Z ) )
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{
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Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
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}
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else if ( (checkMulti && SpellHelper.CheckMulti( loc, map )) )
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{
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Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
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}
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else if ( Core.SE && ( GateExistsAt( map, loc ) || GateExistsAt( Caster.Map, Caster.Location ) ) ) // SE restricted stacking gates
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{
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Caster.SendLocalizedMessage( 1071242 ); // There is already a gate there.
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}
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else if ( CheckSequence() )
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{
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Caster.SendLocalizedMessage( 501024 ); // You open a magical gate to another location
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Effects.PlaySound( Caster.Location, Caster.Map, 0x20E );
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InternalItem firstGate = new InternalItem( loc, map );
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firstGate.MoveToWorld( Caster.Location, Caster.Map );
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Effects.PlaySound( loc, map, 0x20E );
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InternalItem secondGate = new InternalItem( Caster.Location, Caster.Map );
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secondGate.MoveToWorld( loc, map );
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}
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FinishSequence();
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}
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[DispellableField]
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private class InternalItem : Moongate
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{
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public override bool ShowFeluccaWarning => Core.AOS;
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public InternalItem( Point3D target, Map map ) : base( target, map )
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{
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Map = map;
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if ( ShowFeluccaWarning && map == Map.Felucca )
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ItemID = 0xDDA;
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Dispellable = true;
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InternalTimer t = new InternalTimer( this );
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t.Start();
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}
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public InternalItem( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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Delete();
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}
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private class InternalTimer : Timer
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{
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private Item m_Item;
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public InternalTimer( Item item ) : base( TimeSpan.FromSeconds( 30.0 ) )
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{
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Priority = TimerPriority.OneSecond;
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m_Item = item;
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}
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protected override void OnTick()
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{
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m_Item.Delete();
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}
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}
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}
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private class InternalTarget : Target
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{
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private GateTravelSpell m_Owner;
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public InternalTarget( GateTravelSpell owner ) : base( 12, false, TargetFlags.None )
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{
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m_Owner = owner;
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owner.Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501029 ); // Select Marked item.
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is RecallRune )
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{
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RecallRune rune = (RecallRune)o;
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if ( rune.Marked )
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m_Owner.Effect( rune.Target, rune.TargetMap, true );
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else
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from.SendLocalizedMessage( 501803 ); // That rune is not yet marked.
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}
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else if ( o is Runebook )
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{
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RunebookEntry e = ((Runebook)o).Default;
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if ( e != null )
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m_Owner.Effect( e.Location, e.Map, true );
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else
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from.SendLocalizedMessage( 502354 ); // Target is not marked.
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}
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/*else if ( o is Key && ((Key)o).KeyValue != 0 && ((Key)o).Link is BaseBoat )
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{
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BaseBoat boat = ((Key)o).Link as BaseBoat;
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if ( !boat.Deleted && boat.CheckKey( ((Key)o).KeyValue ) )
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m_Owner.Effect( boat.GetMarkedLocation(), boat.Map, false );
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else
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from.Send( new MessageLocalized( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 501030, from.Name, "" ) ); // I can not gate travel from that object.
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}*/
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else if ( o is HouseRaffleDeed && ((HouseRaffleDeed)o).ValidLocation() )
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{
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HouseRaffleDeed deed = (HouseRaffleDeed)o;
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m_Owner.Effect( deed.PlotLocation, deed.PlotFacet, true );
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}
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else
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{
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from.Send( new MessageLocalized( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 501030, from.Name, "" ) ); // I can not gate travel from that object.
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}
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}
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protected override void OnNonlocalTarget( Mobile from, object o )
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{
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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