Lifting a partial amount from a stack in a TreasureMapChest re-adds the remainder as a brand-new item (Mobile.LiftItemDupe bypasses CheckHold), so the instance-keyed _lifted set never recognized it. Pulling the gold stack coin by coin with an organizer agent granted a fresh 10% guardian spawn roll per pull -- ~400 farmable spawns from a single level 4 chest. Mark every item that enters the chest after the initial fill as already lifted: stack-split remainders, bounce-backs, and packed-in items all lose spawn-roll eligibility, while the original loot keeps its one legitimate roll per item. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| Fixtures | ||
| Tests | ||
| UOContent.Tests.csproj | ||