## Summary Two small additive changes a derived spawner needs. - **`BaseSpawner.OnTick()` is now `virtual`.** A subclass that gates spawning on external state (time windows, event triggers) must gate *timer* spawns without gating the manual `Spawn()` API, and `OnTick` is the only place the two paths differ: it is the timer callback and `Spawn()` is both what it calls and what commands and scripts call. Cost: one virtual dispatch on the existing timer callback; no change to stock behaviour. - **`group` in the JSON DTO.** `BaseSpawner.Group` (all dead, then respawn) is binary-persisted but was missing from `SpawnerDto`, so it did not survive export/import. Added to the abstract record after `spawnLocationIsHome`, assigned in `ApplyDto` after `InitSpawn` (which resets it), and exported by the three stock `ToDto` implementations. ## Test plan - [x] A derived spawner overriding `OnTick` with a closed gate: `OnTick()` spawns nothing; manual `Spawn()` still spawns and does not pass through `OnTick`. - [x] DTO round trip with `Group = true` carries `group` and restores it on `ToSpawner()`. - [x] `UOContent.Tests` full suite green. - [ ] CI
114 lines
4 KiB
C#
114 lines
4 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: BaseSpawner.Dto.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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namespace Server.Engines.Spawners;
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public abstract partial class BaseSpawner
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{
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/// <summary>Applies the common DTO fields to this freshly-created spawner (import path).</summary>
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internal void ApplyDto(SpawnerDto dto)
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{
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_guid = dto.Guid == Guid.Empty ? Guid.NewGuid() : dto.Guid;
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if (!string.IsNullOrEmpty(dto.Name))
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{
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Name = dto.Name;
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}
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// Compact homeRange -> spawnBounds (Map not available yet; use the DTO location).
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if (dto.HomeRange >= 0)
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{
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SpawnBounds = BoundsFromHomeRange(dto.Location, dto.HomeRange);
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}
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InitSpawn(dto.Count, dto.MinDelay, dto.MaxDelay, dto.Team, SpawnBounds);
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_group = dto.Group;
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_walkingRange = dto.WalkingRange;
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_spawnLocationIsHome = dto.SpawnLocationIsHome;
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_spawnPositionMode = dto.SpawnPositionMode;
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_maxSpawnAttempts = dto.MaxSpawnAttempts;
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if (dto.EntryView != null)
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{
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AdoptEntries(dto.EntryView);
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}
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}
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/// <summary>The square spawn bounds a homeRange radius represents (centered on the location).</summary>
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protected static Rectangle3D BoundsFromHomeRange(Point3D location, int homeRange)
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{
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int z;
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int depth;
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if (homeRange == 0)
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{
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z = location.Z;
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depth = 0;
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}
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else
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{
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z = -128;
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depth = 256;
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}
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return new Rectangle3D(
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location.X - homeRange,
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location.Y - homeRange,
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z,
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homeRange * 2 + 1,
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homeRange * 2 + 1,
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depth
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);
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}
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protected string DtoName
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{
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get
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{
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var name = Name;
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return string.IsNullOrEmpty(name) || name == DefaultName ? null : name;
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}
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}
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// ToDto helpers for values whose export form differs from the public property. (Guid/MinDelay/
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// MaxDelay/Team/SpawnLocationIsHome match their property and are referenced directly in ToDto.)
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// Raw field; the public WalkingRange is computed (falls back to HomeRange).
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protected int DtoWalkingRange => _walkingRange;
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// Abandoned is a transient runtime state, not persisted -> map to Automatic (omitted).
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protected SpawnPositionMode DtoSpawnPositionMode =>
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_spawnPositionMode == SpawnPositionMode.Abandoned ? SpawnPositionMode.Automatic : _spawnPositionMode;
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// Runtime treats 0 as DefaultMaxSpawnAttempts -> map the default to 0 (omitted).
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protected int DtoMaxSpawnAttempts => _maxSpawnAttempts == DefaultMaxSpawnAttempts ? 0 : _maxSpawnAttempts;
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// The radius if SpawnBounds is exactly what it reconstructs (lossless square); otherwise -1.
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protected int DtoHomeRange
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{
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get
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{
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if (SpawnBounds == default || !IsHomeRangeStyle)
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{
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return -1;
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}
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var homeRange = HomeRange;
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return SpawnBounds == BoundsFromHomeRange(Location, homeRange) ? homeRange : -1;
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}
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}
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}
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