ModernUO/Projects/UOContent/Items/Weapons/SE Weapons/Bokuto.cs
2021-08-19 09:12:24 -07:00

30 lines
1,012 B
C#

namespace Server.Items
{
[Flippable(0x27A8, 0x27F3)]
[Serializable(0, false)]
public partial class Bokuto : BaseSword
{
[Constructible]
public Bokuto() : base(0x27A8) => Weight = 7.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
public override WeaponAbility SecondaryAbility => WeaponAbility.NerveStrike;
public override int AosStrengthReq => 20;
public override int AosMinDamage => 9;
public override int AosMaxDamage => 11;
public override int AosSpeed => 53;
public override float MlSpeed => 2.00f;
public override int OldStrengthReq => 20;
public override int OldMinDamage => 9;
public override int OldMaxDamage => 11;
public override int OldSpeed => 53;
public override int DefHitSound => 0x536;
public override int DefMissSound => 0x23A;
public override int InitMinHits => 25;
public override int InitMaxHits => 50;
}
}