36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
namespace Server.Items
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{
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[Flippable(0x27A3, 0x27EE)]
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[Serializable(0, false)]
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public partial class Tessen : BaseBashing
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{
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[Constructible]
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public Tessen() : base(0x27A3)
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{
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Weight = 6.0;
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Layer = Layer.TwoHanded;
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Block;
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public override int AosStrengthReq => 10;
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public override int AosMinDamage => 10;
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public override int AosMaxDamage => 12;
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public override int AosSpeed => 50;
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public override float MlSpeed => 2.00f;
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public override int OldStrengthReq => 10;
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public override int OldMinDamage => 10;
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public override int OldMaxDamage => 12;
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public override int OldSpeed => 50;
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public override int DefHitSound => 0x232;
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public override int DefMissSound => 0x238;
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public override int InitMinHits => 55;
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public override int InitMaxHits => 60;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
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}
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}
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