24 lines
766 B
C#
24 lines
766 B
C#
namespace Server.Items
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{
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[Serializable(0, false)]
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public abstract partial class BaseStaff : BaseMeleeWeapon
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{
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public BaseStaff(int itemID) : base(itemID)
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{
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}
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public override int DefHitSound => 0x233;
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public override int DefMissSound => 0x239;
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public override SkillName DefSkill => SkillName.Macing;
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public override WeaponType DefType => WeaponType.Staff;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
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public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
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{
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base.OnHit(attacker, defender, damageBonus);
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defender.Stam -= Utility.Random(3, 3); // 3-5 points of stamina loss
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}
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}
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}
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