ModernUO/Projects/UOContent/Items/Weapons/Staves/BaseStaff.cs
2021-08-19 09:12:24 -07:00

24 lines
766 B
C#

namespace Server.Items
{
[Serializable(0, false)]
public abstract partial class BaseStaff : BaseMeleeWeapon
{
public BaseStaff(int itemID) : base(itemID)
{
}
public override int DefHitSound => 0x233;
public override int DefMissSound => 0x239;
public override SkillName DefSkill => SkillName.Macing;
public override WeaponType DefType => WeaponType.Staff;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
{
base.OnHit(attacker, defender, damageBonus);
defender.Stam -= Utility.Random(3, 3); // 3-5 points of stamina loss
}
}
}