27 lines
936 B
C#
27 lines
936 B
C#
namespace Server.Items
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{
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[Flippable(0x13F8, 0x13F9)]
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[Serializable(0, false)]
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public partial class GnarledStaff : BaseStaff
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{
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[Constructible]
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public GnarledStaff() : base(0x13F8) => Weight = 3.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
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public override int AosStrengthReq => 20;
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public override int AosMinDamage => 15;
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public override int AosMaxDamage => 17;
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public override int AosSpeed => 33;
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public override float MlSpeed => 3.25f;
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public override int OldStrengthReq => 20;
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public override int OldMinDamage => 10;
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public override int OldMaxDamage => 30;
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public override int OldSpeed => 33;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 50;
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}
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}
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