ModernUO/Projects/UOContent/Items/Weapons/Staves/GnarledStaff.cs
2021-08-19 09:12:24 -07:00

27 lines
936 B
C#

namespace Server.Items
{
[Flippable(0x13F8, 0x13F9)]
[Serializable(0, false)]
public partial class GnarledStaff : BaseStaff
{
[Constructible]
public GnarledStaff() : base(0x13F8) => Weight = 3.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
public override int AosStrengthReq => 20;
public override int AosMinDamage => 15;
public override int AosMaxDamage => 17;
public override int AosSpeed => 33;
public override float MlSpeed => 3.25f;
public override int OldStrengthReq => 20;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 30;
public override int OldSpeed => 33;
public override int InitMinHits => 31;
public override int InitMaxHits => 50;
}
}