ModernUO/Projects/UOContent/Engines/Factions/Gumps/HorseBreederGump.cs

96 lines
No EOL
2.7 KiB
C#

using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Factions;
public class HorseBreederGump : FactionGump
{
private readonly Faction m_Faction;
private readonly PlayerMobile m_From;
public HorseBreederGump(PlayerMobile from, Faction faction) : base(20, 30)
{
m_From = from;
m_Faction = faction;
AddPage(0);
AddBackground(0, 0, 320, 280, 5054);
AddBackground(10, 10, 300, 260, 3000);
AddHtmlText(20, 30, 300, 25, faction.Definition.Header, false, false);
AddHtmlLocalized(20, 60, 300, 25, 1018306); // Purchase a Faction War Horse
AddItem(70, 120, 0x3FFE);
AddItem(150, 120, 0xEF2);
AddLabel(190, 122, 0x3E3, FactionWarHorse.SilverPrice.ToString("N0")); // NOTE: Added 'N0'
AddItem(150, 150, 0xEEF);
AddLabel(190, 152, 0x3E3, FactionWarHorse.GoldPrice.ToString("N0")); // NOTE: Added 'N0'
AddHtmlLocalized(55, 210, 200, 25, 1011011); // CONTINUE
AddButton(20, 210, 4005, 4007, 1);
AddHtmlLocalized(55, 240, 200, 25, 1011012); // CANCEL
AddButton(20, 240, 4005, 4007, 0);
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (info.ButtonID != 1)
{
return;
}
if (Faction.Find(m_From) != m_Faction)
{
return;
}
var pack = m_From.Backpack;
if (pack == null)
{
return;
}
var horse = new FactionWarHorse(m_Faction);
if (m_From.Followers + horse.ControlSlots > m_From.FollowersMax)
{
// TODO: Message?
horse.Delete();
}
else
{
if (pack.GetAmount(typeof(Silver)) < FactionWarHorse.SilverPrice)
{
sender.Mobile.SendLocalizedMessage(1042204); // You do not have enough silver.
horse.Delete();
}
else if (pack.GetAmount(typeof(Gold)) < FactionWarHorse.GoldPrice)
{
sender.Mobile.SendLocalizedMessage(1042205); // You do not have enough gold.
horse.Delete();
}
else if (pack.ConsumeTotal(typeof(Silver), FactionWarHorse.SilverPrice) &&
pack.ConsumeTotal(typeof(Gold), FactionWarHorse.GoldPrice))
{
horse.Controlled = true;
horse.ControlMaster = m_From;
horse.ControlOrder = OrderType.Follow;
horse.ControlTarget = m_From;
horse.MoveToWorld(m_From.Location, m_From.Map);
}
else
{
horse.Delete();
}
}
}
}