52 lines
No EOL
1.5 KiB
C#
52 lines
No EOL
1.5 KiB
C#
using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Factions;
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public class JoinStoneGump : FactionGump
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{
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private readonly Faction m_Faction;
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private readonly PlayerMobile m_From;
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public JoinStoneGump(PlayerMobile from, Faction faction) : base(20, 30)
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{
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m_From = from;
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m_Faction = faction;
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AddPage(0);
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AddBackground(0, 0, 550, 440, 5054);
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AddBackground(10, 10, 530, 420, 3000);
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AddHtmlText(20, 30, 510, 20, faction.Definition.Header, false, false);
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AddHtmlText(20, 130, 510, 100, faction.Definition.About, true, true);
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AddHtmlLocalized(20, 60, 100, 20, 1011429); // Led By :
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AddHtml(125, 60, 200, 20, faction.Commander != null ? faction.Commander.Name : "Nobody");
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AddHtmlLocalized(20, 80, 100, 20, 1011457); // Tithe rate :
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if (faction.Tithe >= 0 && faction.Tithe <= 100 && faction.Tithe % 10 == 0)
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{
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AddHtmlLocalized(125, 80, 350, 20, 1011480 + faction.Tithe / 10);
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}
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else
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{
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AddHtml(125, 80, 350, 20, $"{faction.Tithe}%");
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}
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AddButton(20, 400, 4005, 4007, 1);
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AddHtmlLocalized(55, 400, 200, 20, 1011425); // JOIN THIS FACTION
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AddButton(300, 400, 4005, 4007, 0);
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AddHtmlLocalized(335, 400, 200, 20, 1011012); // CANCEL
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (info.ButtonID == 1)
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{
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m_Faction.OnJoinAccepted(m_From);
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}
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}
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} |