ModernUO/Projects/UOContent/Engines/Factions/Gumps/SheriffGump.cs

169 lines
No EOL
6.2 KiB
C#

using Server.Gumps;
using Server.Mobiles;
using Server.Multis;
using Server.Network;
namespace Server.Factions;
public class SheriffGump : FactionGump
{
private readonly Faction m_Faction;
private readonly PlayerMobile m_From;
private readonly Town m_Town;
public SheriffGump(PlayerMobile from, Faction faction, Town town) : base(50, 50)
{
m_From = from;
m_Faction = faction;
m_Town = town;
AddPage(0);
AddBackground(0, 0, 320, 410, 5054);
AddBackground(10, 10, 300, 390, 3000);
AddPage(1);
AddHtmlLocalized(20, 30, 260, 25, 1011431); // Sheriff
AddHtmlLocalized(55, 90, 200, 25, 1011494); // HIRE GUARDS
AddButton(20, 90, 4005, 4007, 0, GumpButtonType.Page, 3);
AddHtmlLocalized(55, 120, 200, 25, 1011495); // VIEW FINANCES
AddButton(20, 120, 4005, 4007, 0, GumpButtonType.Page, 2);
AddHtmlLocalized(55, 360, 200, 25, 1011441); // Exit
AddButton(20, 360, 4005, 4007, 0);
AddPage(2);
var financeUpkeep = town.FinanceUpkeep;
var sheriffUpkeep = town.SheriffUpkeep;
var dailyIncome = town.DailyIncome;
var netCashFlow = town.NetCashFlow;
AddHtmlLocalized(20, 30, 300, 25, 1011524); // FINANCE STATEMENT
AddHtmlLocalized(20, 80, 300, 25, 1011538); // Current total money for town :
AddLabel(20, 100, 0x44, town.Silver.ToString("N0")); // NOTE: Added 'N0'
AddHtmlLocalized(20, 130, 300, 25, 1011520); // Finance Minister Upkeep :
AddLabel(20, 150, 0x44, financeUpkeep.ToString("N0")); // NOTE: Added 'N0'
AddHtmlLocalized(20, 180, 300, 25, 1011521); // Sheriff Upkeep :
AddLabel(20, 200, 0x44, sheriffUpkeep.ToString("N0")); // NOTE: Added 'N0'
AddHtmlLocalized(20, 230, 300, 25, 1011522); // Town Income :
AddLabel(20, 250, 0x44, dailyIncome.ToString("N0")); // NOTE: Added 'N0'
AddHtmlLocalized(20, 280, 300, 25, 1011523); // Net Cash flow per day :
AddLabel(20, 300, 0x44, netCashFlow.ToString("N0")); // NOTE: Added 'N0'
AddHtmlLocalized(55, 360, 200, 25, 1011067); // Previous page
AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1);
AddPage(3);
AddHtmlLocalized(20, 30, 300, 25, 1011494); // HIRE GUARDS
var guardLists = town.GuardLists;
for (var i = 0; i < guardLists.Count; ++i)
{
var guardList = guardLists[i];
var y = 90 + i * 60;
AddButton(20, y, 4005, 4007, 0, GumpButtonType.Page, 4 + i);
CenterItem(guardList.Definition.ItemID, 50, y - 20, 70, 60);
AddHtmlText(120, y, 200, 25, guardList.Definition.Header, false, false);
}
AddHtmlLocalized(55, 360, 200, 25, 1011067); // Previous page
AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1);
for (var i = 0; i < guardLists.Count; ++i)
{
var guardList = guardLists[i];
AddPage(4 + i);
AddHtmlText(90, 30, 300, 25, guardList.Definition.Header, false, false);
CenterItem(guardList.Definition.ItemID, 10, 10, 80, 80);
AddHtmlLocalized(20, 90, 200, 25, 1011514); // You have :
AddLabel(230, 90, 0x26, guardList.Guards.Count.ToString());
AddHtmlLocalized(20, 120, 200, 25, 1011515); // Maximum :
AddLabel(230, 120, 0x12A, guardList.Definition.Maximum.ToString());
AddHtmlLocalized(20, 150, 200, 25, 1011516); // Cost :
AddLabel(230, 150, 0x44, guardList.Definition.Price.ToString("N0")); // NOTE: Added 'N0'
AddHtmlLocalized(20, 180, 200, 25, 1011517); // Daily Pay :
AddLabel(230, 180, 0x37, guardList.Definition.Upkeep.ToString("N0")); // NOTE: Added 'N0'
AddHtmlLocalized(20, 210, 200, 25, 1011518); // Current Silver :
AddLabel(230, 210, 0x44, town.Silver.ToString("N0")); // NOTE: Added 'N0'
AddHtmlLocalized(20, 240, 200, 25, 1011519); // Current Payroll :
AddLabel(230, 240, 0x44, sheriffUpkeep.ToString("N0")); // NOTE: Added 'N0'
AddHtmlText(55, 300, 200, 25, guardList.Definition.Label, false, false);
AddButton(20, 300, 4005, 4007, 1 + i);
AddHtmlLocalized(55, 360, 200, 25, 1011067); // Previous page
AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 3);
}
}
private void CenterItem(int itemID, int x, int y, int w, int h)
{
var rc = ItemBounds.Bounds[itemID];
AddItem(x + (w - rc.Width) / 2 - rc.X, y + (h - rc.Height) / 2 - rc.Y, itemID);
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (!m_Town.IsSheriff(m_From) || m_Town.Owner != m_Faction)
{
m_From.SendLocalizedMessage(1010339); // You no longer control this city
return;
}
var index = info.ButtonID - 1;
if (index >= 0 && index < m_Town.GuardLists.Count)
{
var guardList = m_Town.GuardLists[index];
if (Town.FromRegion(m_From.Region) != m_Town)
{
m_From.SendLocalizedMessage(1010305); // You must be in your controlled city to buy Items
}
else if (guardList.Guards.Count >= guardList.Definition.Maximum)
{
// You currently have too many of this enhancement type to place another
m_From.SendLocalizedMessage(1010306);
}
else if (BaseBoat.FindBoatAt(m_From.Location, m_From.Map) != null)
{
m_From.SendMessage("You cannot place a guard here");
}
else if (m_Town.Silver >= guardList.Definition.Price)
{
var guard = guardList.Construct();
if (guard != null)
{
guard.Faction = m_Faction;
guard.Town = m_Town;
m_Town.Silver -= guardList.Definition.Price;
guard.MoveToWorld(m_From.Location, m_From.Map);
guard.Home = guard.Location;
}
}
}
}
}