ModernUO/Projects/UOContent/Engines/Factions/Gumps/TownStoneGump.cs

211 lines
7.1 KiB
C#

using Server.Gumps;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Factions;
public class TownStoneGump : FactionGump
{
private readonly Faction m_Faction;
private readonly PlayerMobile m_From;
private readonly Town m_Town;
public TownStoneGump(PlayerMobile from, Faction faction, Town town) : base(50, 50)
{
m_From = from;
m_Faction = faction;
m_Town = town;
AddPage(0);
AddBackground(0, 0, 320, 250, 5054);
AddBackground(10, 10, 300, 230, 3000);
AddHtmlText(25, 30, 250, 25, town.Definition.TownStoneHeader, false, false);
AddHtmlLocalized(55, 60, 150, 25, 1011557); // Hire Sheriff
AddButton(20, 60, 4005, 4007, 1);
AddHtmlLocalized(55, 90, 150, 25, 1011559); // Hire Finance Minister
AddButton(20, 90, 4005, 4007, 2);
AddHtmlLocalized(55, 120, 150, 25, 1011558); // Fire Sheriff
AddButton(20, 120, 4005, 4007, 3);
AddHtmlLocalized(55, 150, 150, 25, 1011560); // Fire Finance Minister
AddButton(20, 150, 4005, 4007, 4);
AddHtmlLocalized(55, 210, 150, 25, 1011441); // EXIT
AddButton(20, 210, 4005, 4007, 0);
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (m_Town.Owner != m_Faction || !m_Faction.IsCommander(m_From))
{
m_From.SendLocalizedMessage(1010339); // You no longer control this city
return;
}
switch (info.ButtonID)
{
case 1: // hire sheriff
{
if (m_Town.Sheriff != null)
{
// You must fire your Sheriff before you can elect a new one
m_From.SendLocalizedMessage(1010342);
}
else
{
m_From.SendLocalizedMessage(1010347); // Who shall be your new sheriff
m_From.BeginTarget(12, false, TargetFlags.None, HireSheriff_OnTarget);
}
break;
}
case 2: // hire finance minister
{
if (m_Town.Finance != null)
{
// You must fire your finance minister before you can elect a new one
m_From.SendLocalizedMessage(1010345);
}
else
{
m_From.SendLocalizedMessage(1010348); // Who shall be your new Minister of Finances?
m_From.BeginTarget(12, false, TargetFlags.None, HireFinanceMinister_OnTarget);
}
break;
}
case 3: // fire sheriff
{
if (m_Town.Sheriff == null)
{
// You need to elect a sheriff before you can fire one
m_From.SendLocalizedMessage(1010350);
}
else
{
m_From.SendLocalizedMessage(1010349); // You have fired your sheriff
m_Town.Sheriff.SendLocalizedMessage(1010270); // You have been fired as Sheriff
m_Town.Sheriff = null;
}
break;
}
case 4: // fire finance minister
{
if (m_Town.Finance == null)
{
// You need to elect a financial minister before you can fire one
m_From.SendLocalizedMessage(1010352);
}
else
{
m_From.SendLocalizedMessage(1010351); // You have fired your financial Minister
m_Town.Finance.SendLocalizedMessage(1010151); // You have been fired as Finance Minister
m_Town.Finance = null;
}
break;
}
}
}
private void HireSheriff_OnTarget(Mobile from, object obj)
{
if (m_Town.Owner != m_Faction || !m_Faction.IsCommander(from))
{
from.SendLocalizedMessage(1010339); // You no longer control this city
return;
}
if (m_Town.Sheriff != null)
{
from.SendLocalizedMessage(1010342); // You must fire your Sheriff before you can elect a new one
return;
}
if (obj is not Mobile m)
{
from.SendLocalizedMessage(1010334); // You must select a player to hold a city position!
return;
}
var pl = PlayerState.Find(m);
if (pl == null)
{
from.SendLocalizedMessage(1010337); // You must pick someone in a faction
}
else if (pl.Faction != m_Faction)
{
from.SendLocalizedMessage(1010338); // You must pick someone in the correct faction
}
else if (m_Faction.Commander == m)
{
from.SendLocalizedMessage(1010335); // You cannot elect a commander to a town position
}
else if (pl.Sheriff != null || pl.Finance != null)
{
// You must pick someone who does not already hold a city post
from.SendLocalizedMessage(1005245);
}
else
{
m_Town.Sheriff = m;
m.SendLocalizedMessage(1010340); // You are now the Sheriff
from.SendLocalizedMessage(1010341); // You have elected a Sheriff
}
}
private void HireFinanceMinister_OnTarget(Mobile from, object obj)
{
if (m_Town.Owner != m_Faction || !m_Faction.IsCommander(from))
{
from.SendLocalizedMessage(1010339); // You no longer control this city
return;
}
if (m_Town.Finance != null)
{
from.SendLocalizedMessage(1010342); // You must fire your Sheriff before you can elect a new one
return;
}
if (obj is not Mobile m)
{
from.SendLocalizedMessage(1010334); // You must select a player to hold a city position!
return;
}
var pl = PlayerState.Find(m);
if (pl == null)
{
from.SendLocalizedMessage(1010337); // You must pick someone in a faction
}
else if (pl.Faction != m_Faction)
{
from.SendLocalizedMessage(1010338); // You must pick someone in the correct faction
}
else if (m_Faction.Commander == m)
{
from.SendLocalizedMessage(1010335); // You cannot elect a commander to a town position
}
else if (pl.Sheriff != null || pl.Finance != null)
{
// You must pick someone who does not already hold a city post
from.SendLocalizedMessage(1005245);
}
else
{
m_Town.Finance = m;
m.SendLocalizedMessage(1010343); // You are now the Financial Minister
from.SendLocalizedMessage(1010344); // You have elected a Financial Minister
}
}
}