211 lines
7.1 KiB
C#
211 lines
7.1 KiB
C#
using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Factions;
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public class TownStoneGump : FactionGump
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{
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private readonly Faction m_Faction;
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private readonly PlayerMobile m_From;
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private readonly Town m_Town;
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public TownStoneGump(PlayerMobile from, Faction faction, Town town) : base(50, 50)
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{
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m_From = from;
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m_Faction = faction;
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m_Town = town;
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AddPage(0);
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AddBackground(0, 0, 320, 250, 5054);
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AddBackground(10, 10, 300, 230, 3000);
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AddHtmlText(25, 30, 250, 25, town.Definition.TownStoneHeader, false, false);
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AddHtmlLocalized(55, 60, 150, 25, 1011557); // Hire Sheriff
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AddButton(20, 60, 4005, 4007, 1);
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AddHtmlLocalized(55, 90, 150, 25, 1011559); // Hire Finance Minister
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AddButton(20, 90, 4005, 4007, 2);
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AddHtmlLocalized(55, 120, 150, 25, 1011558); // Fire Sheriff
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AddButton(20, 120, 4005, 4007, 3);
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AddHtmlLocalized(55, 150, 150, 25, 1011560); // Fire Finance Minister
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AddButton(20, 150, 4005, 4007, 4);
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AddHtmlLocalized(55, 210, 150, 25, 1011441); // EXIT
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AddButton(20, 210, 4005, 4007, 0);
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (m_Town.Owner != m_Faction || !m_Faction.IsCommander(m_From))
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{
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m_From.SendLocalizedMessage(1010339); // You no longer control this city
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return;
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}
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switch (info.ButtonID)
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{
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case 1: // hire sheriff
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{
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if (m_Town.Sheriff != null)
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{
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// You must fire your Sheriff before you can elect a new one
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m_From.SendLocalizedMessage(1010342);
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}
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else
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{
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m_From.SendLocalizedMessage(1010347); // Who shall be your new sheriff
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m_From.BeginTarget(12, false, TargetFlags.None, HireSheriff_OnTarget);
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}
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break;
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}
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case 2: // hire finance minister
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{
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if (m_Town.Finance != null)
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{
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// You must fire your finance minister before you can elect a new one
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m_From.SendLocalizedMessage(1010345);
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}
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else
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{
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m_From.SendLocalizedMessage(1010348); // Who shall be your new Minister of Finances?
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m_From.BeginTarget(12, false, TargetFlags.None, HireFinanceMinister_OnTarget);
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}
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break;
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}
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case 3: // fire sheriff
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{
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if (m_Town.Sheriff == null)
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{
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// You need to elect a sheriff before you can fire one
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m_From.SendLocalizedMessage(1010350);
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}
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else
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{
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m_From.SendLocalizedMessage(1010349); // You have fired your sheriff
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m_Town.Sheriff.SendLocalizedMessage(1010270); // You have been fired as Sheriff
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m_Town.Sheriff = null;
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}
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break;
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}
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case 4: // fire finance minister
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{
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if (m_Town.Finance == null)
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{
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// You need to elect a financial minister before you can fire one
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m_From.SendLocalizedMessage(1010352);
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}
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else
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{
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m_From.SendLocalizedMessage(1010351); // You have fired your financial Minister
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m_Town.Finance.SendLocalizedMessage(1010151); // You have been fired as Finance Minister
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m_Town.Finance = null;
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}
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break;
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}
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}
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}
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private void HireSheriff_OnTarget(Mobile from, object obj)
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{
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if (m_Town.Owner != m_Faction || !m_Faction.IsCommander(from))
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{
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from.SendLocalizedMessage(1010339); // You no longer control this city
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return;
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}
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if (m_Town.Sheriff != null)
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{
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from.SendLocalizedMessage(1010342); // You must fire your Sheriff before you can elect a new one
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return;
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}
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if (obj is not Mobile m)
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{
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from.SendLocalizedMessage(1010334); // You must select a player to hold a city position!
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return;
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}
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var pl = PlayerState.Find(m);
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if (pl == null)
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{
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from.SendLocalizedMessage(1010337); // You must pick someone in a faction
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}
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else if (pl.Faction != m_Faction)
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{
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from.SendLocalizedMessage(1010338); // You must pick someone in the correct faction
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}
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else if (m_Faction.Commander == m)
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{
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from.SendLocalizedMessage(1010335); // You cannot elect a commander to a town position
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}
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else if (pl.Sheriff != null || pl.Finance != null)
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{
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// You must pick someone who does not already hold a city post
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from.SendLocalizedMessage(1005245);
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}
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else
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{
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m_Town.Sheriff = m;
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m.SendLocalizedMessage(1010340); // You are now the Sheriff
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from.SendLocalizedMessage(1010341); // You have elected a Sheriff
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}
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}
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private void HireFinanceMinister_OnTarget(Mobile from, object obj)
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{
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if (m_Town.Owner != m_Faction || !m_Faction.IsCommander(from))
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{
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from.SendLocalizedMessage(1010339); // You no longer control this city
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return;
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}
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if (m_Town.Finance != null)
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{
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from.SendLocalizedMessage(1010342); // You must fire your Sheriff before you can elect a new one
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return;
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}
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if (obj is not Mobile m)
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{
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from.SendLocalizedMessage(1010334); // You must select a player to hold a city position!
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return;
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}
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var pl = PlayerState.Find(m);
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if (pl == null)
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{
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from.SendLocalizedMessage(1010337); // You must pick someone in a faction
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}
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else if (pl.Faction != m_Faction)
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{
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from.SendLocalizedMessage(1010338); // You must pick someone in the correct faction
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}
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else if (m_Faction.Commander == m)
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{
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from.SendLocalizedMessage(1010335); // You cannot elect a commander to a town position
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}
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else if (pl.Sheriff != null || pl.Finance != null)
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{
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// You must pick someone who does not already hold a city post
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from.SendLocalizedMessage(1005245);
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}
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else
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{
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m_Town.Finance = m;
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m.SendLocalizedMessage(1010343); // You are now the Financial Minister
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from.SendLocalizedMessage(1010344); // You have elected a Financial Minister
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}
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}
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}
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