> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
55 lines
2 KiB
C#
55 lines
2 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2024 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: RelayInfo.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using Server.Text;
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using System;
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namespace Server.Gumps;
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public readonly ref struct RelayInfo
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{
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private readonly ReadOnlySpan<byte> _textBlock;
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private readonly ReadOnlySpan<ushort> _textIds;
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private readonly ReadOnlySpan<Range> _textRanges;
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public RelayInfo(
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int buttonId,
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ReadOnlySpan<int> switches,
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ReadOnlySpan<ushort> textIds,
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ReadOnlySpan<Range> textRanges,
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ReadOnlySpan<byte> textBlock
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)
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{
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ButtonID = buttonId;
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Switches = switches;
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_textIds = textIds;
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_textRanges = textRanges;
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_textBlock = textBlock;
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}
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public int ButtonID { get; }
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public ReadOnlySpan<int> Switches { get; }
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public bool IsSwitched(int switchId) => Switches.Contains(switchId);
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public string GetTextEntry(int entryId)
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{
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int index = _textIds.IndexOf((ushort)entryId);
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return index == -1
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? default
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: TextEncoding.GetString(_textBlock[_textRanges[index]], TextEncoding.Unicode, true);
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}
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}
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