ModernUO/Projects/UOContent/Gumps/VendorInventoryGump.cs
Kamron Batman 8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00

141 lines
4.6 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Server.Mobiles;
using Server.Multis;
using Server.Network;
namespace Server.Gumps
{
public class VendorInventoryGump : Gump
{
private readonly BaseHouse m_House;
private readonly List<VendorInventory> m_Inventories;
public override bool Singleton => true;
public VendorInventoryGump(BaseHouse house, Mobile from) : base(50, 50)
{
m_House = house;
m_Inventories = house.VendorInventories.ToList();
AddBackground(0, 0, 420, 50 + 20 * m_Inventories.Count, 0x13BE);
AddImageTiled(10, 10, 400, 20, 0xA40);
AddHtmlLocalized(15, 10, 200, 20, 1062435, 0x7FFF); // Reclaim Vendor Inventory
AddHtmlLocalized(330, 10, 50, 20, 1062465, 0x7FFF); // Expires
AddImageTiled(10, 40, 400, 20 * m_Inventories.Count, 0xA40);
for (var i = 0; i < m_Inventories.Count; i++)
{
var inventory = m_Inventories[i];
var y = 40 + 20 * i;
if (inventory.Owner == from)
{
AddButton(10, y, 0xFA5, 0xFA7, i + 1);
}
AddLabel(45, y, 0x481, $"{inventory.ShopName} ({inventory.VendorName})");
var expire = inventory.ExpireTime - Core.Now;
var hours = (int)expire.TotalHours;
AddLabel(320, y, 0x481, hours.ToString());
AddHtmlLocalized(350, y, 50, 20, 1062466, 0x7FFF); // hour(s)
}
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (info.ButtonID == 0)
{
return;
}
var from = sender.Mobile;
var sign = m_House.Sign;
if (m_House.Deleted || sign?.Deleted != false || !from.CheckAlive())
{
return;
}
if (from.Map != sign.Map || !from.InRange(sign, 5))
{
from.SendLocalizedMessage(1062429); // You must be within five paces of the house sign to use this option.
return;
}
var index = info.ButtonID - 1;
if (index < 0 || index >= m_Inventories.Count)
{
return;
}
var inventory = m_Inventories[index];
if (inventory.Owner != from || !m_House.VendorInventories.Contains(inventory))
{
return;
}
var totalItems = 0;
var givenToBackpack = 0;
var givenToBankBox = 0;
for (var i = inventory.Items.Count - 1; i >= 0; i--)
{
var item = inventory.Items[i];
if (item.Deleted)
{
inventory.Items.RemoveAt(i);
continue;
}
totalItems += 1 + item.TotalItems;
if (from.PlaceInBackpack(item))
{
inventory.Items.RemoveAt(i);
givenToBackpack += 1 + item.TotalItems;
}
else if (from.BankBox.TryDropItem(from, item, false))
{
inventory.Items.RemoveAt(i);
givenToBankBox += 1 + item.TotalItems;
}
}
from.SendLocalizedMessage(
1062436,
$"{totalItems}\t{inventory.Gold}"
); // The vendor you selected had ~1_COUNT~ items in its inventory, and ~2_AMOUNT~ gold in its account.
var givenGold = Banker.DepositUpTo(from, inventory.Gold);
inventory.Gold -= givenGold;
from.SendLocalizedMessage(
1060397,
givenGold.ToString()
); // ~1_AMOUNT~ gold has been deposited into your bank box.
from.SendLocalizedMessage(
1062437,
$"{givenToBackpack}\t{givenToBankBox}"
); // ~1_COUNT~ items have been removed from the shop inventory and placed in your backpack. ~2_BANKCOUNT~ items were removed from the shop inventory and placed in your bank box.
if (inventory.Gold > 0 || inventory.Items.Count > 0)
{
from.SendLocalizedMessage(
1062440
); // Some of the shop inventory would not fit in your backpack or bank box. Please free up some room and try again.
}
else
{
inventory.Delete();
from.SendLocalizedMessage(1062438); // The shop is now empty of inventory and funds, so it has been deleted.
}
}
}
}