## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
257 lines
7.2 KiB
C#
257 lines
7.2 KiB
C#
using System;
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using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Collections;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Multis;
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using Server.Text;
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namespace Server.Items
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{
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[SerializationGenerator(5, false)]
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public partial class BaseBook : Item, ISecurable
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{
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[SerializedIgnoreDupe]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private SecureLevel _level;
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[InternString]
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[InvalidateProperties]
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _title;
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[SerializableFieldSaveFlag(1)]
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private bool ShouldSerializeTitle() => _title != DefaultContent?.Title;
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[SerializableFieldDefault(1)]
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private string TitleDefaultValue() => DefaultContent?.Title;
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[InvalidateProperties]
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _author;
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[SerializableFieldSaveFlag(2)]
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private bool ShouldSerializeAuthor() => _author != DefaultContent?.Author;
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[SerializableFieldDefault(2)]
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private string AuthorDefaultValue() => DefaultContent?.Author;
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[SerializableField(3)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _writable;
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[SerializableFieldSaveFlag(3)]
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private bool ShouldSerializeWritable() => _writable;
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[SerializedIgnoreDupe]
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[SerializableField(4, setter: "protected")]
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private BookPageInfo[] _pages;
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[SerializableFieldSaveFlag(4)]
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private bool ShouldSerializePages() => DefaultContent?.IsMatch(_pages) != true;
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[SerializableFieldDefault(4)]
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private BookPageInfo[] PagesDefaultValue() => DefaultContent?.Copy() ?? Array.Empty<BookPageInfo>();
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[Constructible]
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public BaseBook(int itemID, int pageCount = 20, bool writable = true) : this(itemID, null, null, pageCount, writable)
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{
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}
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[Constructible]
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public BaseBook(int itemID, string title, string author, int pageCount, bool writable) : base(itemID)
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{
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var content = DefaultContent;
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_title = title ?? content?.Title;
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_author = author ?? content?.Author;
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_writable = writable;
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if (content == null)
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{
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_pages = new BookPageInfo[pageCount];
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for (var i = 0; i < _pages.Length; ++i)
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{
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_pages[i] = new BookPageInfo();
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}
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}
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else
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{
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_pages = content.Copy();
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}
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}
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// Intended for defined books only
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public BaseBook(int itemID, bool writable) : this(itemID, 0, writable)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int PagesCount => _pages.Length;
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public override void OnAfterDuped(Item newItem)
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{
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if (newItem is not BaseBook book)
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{
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return;
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}
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book.Pages = new BookPageInfo[book.PagesCount];
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for (var i = 0; i < _pages.Length; ++i)
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{
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var oldPage = _pages[i];
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var oldLines = _pages[i].Lines;
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var lines = new string[oldPage.Lines.Length];
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for (var j = 0; j < oldLines.Length; j++)
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{
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lines[j] = oldLines[j];
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}
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book._pages[i] = new BookPageInfo(lines);
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}
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}
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public virtual BookContent DefaultContent => null;
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public string ContentAsString
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{
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get
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{
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using var sb = new ValueStringBuilder(stackalloc char[256]);
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foreach (var bpi in Pages)
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{
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foreach (var line in bpi.Lines)
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{
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sb.AppendLine(line);
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}
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}
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return sb.ToString();
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}
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}
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public string[] ContentAsStringArray
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{
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get
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{
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var lines = new List<string>();
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foreach (var bpi in Pages)
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{
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lines.AddRange(bpi.Lines);
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}
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return lines.ToArray();
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}
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}
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public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, ref list);
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SetSecureLevelEntry.AddTo(from, this, ref list);
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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Level = (SecureLevel)reader.ReadInt();
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var content = DefaultContent;
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var flags = (OldSaveFlags)reader.ReadEncodedInt();
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if ((flags & OldSaveFlags.Title) != 0)
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{
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_title = reader.ReadString().Intern();
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}
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else if (content != null)
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{
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_title = content.Title;
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}
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if ((flags & OldSaveFlags.Author) != 0)
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{
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_author = reader.ReadString();
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}
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else if (content != null)
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{
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_author = content.Author;
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}
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Writable = (flags & OldSaveFlags.Writable) != 0;
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if ((flags & OldSaveFlags.Content) != 0)
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{
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Pages = new BookPageInfo[reader.ReadEncodedInt()];
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for (var i = 0; i < Pages.Length; ++i)
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{
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Pages[i] = new BookPageInfo(reader);
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}
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}
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else
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{
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Pages = content?.Copy() ?? Array.Empty<BookPageInfo>();
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}
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}
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public override void AddNameProperty(IPropertyList list)
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{
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if (!string.IsNullOrEmpty(_title))
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{
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list.Add(_title);
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}
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else
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{
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base.AddNameProperty(list);
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}
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}
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/*public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if (_title?.Length > 0)
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list.Add( 1060658, "Title\t{0}", _title ); // ~1_val~: ~2_val~
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if (_author?.Length > 0)
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list.Add( 1060659, "Author\t{0}", _author ); // ~1_val~: ~2_val~
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if (_pages?.Length > 0)
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list.Add( 1060660, "Pages\t{0}", _pages.Length ); // ~1_val~: ~2_val~
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}*/
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public override void OnSingleClick(Mobile from)
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{
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LabelTo(from, $"{_title} by {_author}");
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LabelTo(from, $"[{_pages.Length} pages]");
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (_title == null && _author == null && Writable)
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{
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Title = "a book";
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Author = from.Name;
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}
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from.NetState.SendBookCover(from, this);
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from.NetState.SendBookContent(this);
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}
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[Flags]
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private enum OldSaveFlags
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{
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None = 0x00,
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Title = 0x01,
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Author = 0x02,
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Writable = 0x04,
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Content = 0x08
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}
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}
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}
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