### Summary - Codegens quest givers (mostly heartwood) - Removes their `RandomList` calls in favor of random bool or switch.
205 lines
5.1 KiB
C#
205 lines
5.1 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Accounting;
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using Server.Engines.Quests.Haven;
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using Server.Engines.Quests.Necro;
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using Server.Mobiles;
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using Server.Network;
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using CashBankCheckObjective = Server.Engines.Quests.Necro.CashBankCheckObjective;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class BankCheck : Item
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{
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _worth;
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[Constructible]
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public BankCheck(int worth) : base(0x14F0)
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{
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Weight = 1.0;
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Hue = 0x34;
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LootType = LootType.Blessed;
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_worth = worth;
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}
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public override bool DisplayLootType => Core.AOS;
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public override int LabelNumber => 1041361; // A bank check
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (Core.ML)
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{
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list.Add(1060738, $"{_worth:N0}"); // value: ~1_val~
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}
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else
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{
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list.Add(1060738, _worth); // value: ~1_val~
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}
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}
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public override void OnAdded(IEntity parent)
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{
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base.OnAdded(parent);
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if (!AccountGold.Enabled)
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{
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return;
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}
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Mobile owner = null;
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SecureTradeInfo tradeInfo = null;
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var root = parent as Container;
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while (root?.Parent is Container container)
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{
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root = container;
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}
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parent = root ?? parent;
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if (parent is SecureTradeContainer trade && AccountGold.ConvertOnTrade)
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{
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if (trade.Trade.From.Container == trade)
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{
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tradeInfo = trade.Trade.From;
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owner = tradeInfo.Mobile;
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}
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else if (trade.Trade.To.Container == trade)
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{
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tradeInfo = trade.Trade.To;
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owner = tradeInfo.Mobile;
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}
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}
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else if (parent is BankBox box && AccountGold.ConvertOnBank)
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{
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owner = box.Owner;
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}
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if (owner?.Account?.DepositGold(_worth) != true)
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{
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return;
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}
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if (tradeInfo != null)
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{
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if (owner.NetState?.NewSecureTrading == false)
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{
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var plat = Math.DivRem(_worth, AccountGold.CurrencyThreshold, out var gold);
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tradeInfo.Plat += plat;
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tradeInfo.Gold += gold;
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}
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tradeInfo.VirtualCheck?.UpdateTrade(tradeInfo.Mobile);
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}
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owner.SendLocalizedMessage(1042763, $"{_worth:N0}");
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Delete();
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((Container)parent).UpdateTotals();
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}
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public override void OnSingleClick(Mobile from)
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{
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from.NetState.SendMessageLocalizedAffix(
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Serial,
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ItemID,
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MessageType.Label,
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0x3B2,
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3,
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1041361, // A bank check:
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"",
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AffixType.Append,
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$" {_worth}"
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);
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}
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public override void OnDoubleClick(Mobile from)
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{
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// This probably isn't OSI accurate, but we can't just make the quests redundant.
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// Double-clicking the BankCheck in your pack will now credit your account.
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var box = AccountGold.Enabled ? from.Backpack : from.FindBankNoCreate();
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if (box == null || !IsChildOf(box))
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{
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from.SendLocalizedMessage(AccountGold.Enabled ? 1080058 : 1047026);
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// This must be in your backpack to use it. : That must be in your bank box to use it.
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return;
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}
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var deposited = 0;
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var toAdd = _worth;
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if (AccountGold.Enabled && from.Account?.DepositGold(toAdd) == true)
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{
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deposited = toAdd;
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}
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while (toAdd > 0)
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{
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var amount = Math.Min(toAdd, 60000);
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var gold = new Gold(amount);
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if (box.TryDropItem(from, gold, false))
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{
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toAdd -= amount;
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deposited += amount;
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}
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else
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{
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gold.Delete();
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break;
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}
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}
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if (deposited >= _worth)
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{
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Delete();
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}
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else
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{
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Worth -= deposited;
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}
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if (deposited > 0)
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{
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// Gold was deposited in your account:
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from.SendLocalizedMessage(1042672, true, $"{deposited:N0}");
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if (from is PlayerMobile pm)
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{
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var qs = pm.Quest;
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if (qs is DarkTidesQuest)
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{
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var obj = qs.FindObjective<CashBankCheckObjective>();
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if (obj?.Completed == false)
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{
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obj.Complete();
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}
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}
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if (qs is UzeraanTurmoilQuest)
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{
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var obj = qs.FindObjective(typeof(Engines.Quests.Haven.CashBankCheckObjective));
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if (obj?.Completed == false)
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{
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obj.Complete();
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}
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}
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}
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}
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}
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}
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