166 lines
5.4 KiB
C#
166 lines
5.4 KiB
C#
using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0)]
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public partial class PlagueBeastBackpack : BaseContainer
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{
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private static readonly Point3D[][] _positions =
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{
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new []
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{
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new Point3D(275, 85, 0), new Point3D(360, 111, 0), new Point3D(375, 184, 0),
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new Point3D(332, 228, 0), new Point3D(141, 105, 0), new Point3D(189, 75, 0)
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},
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new []
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{
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new Point3D(274, 34, 0), new Point3D(327, 89, 0), new Point3D(354, 168, 0),
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new Point3D(304, 225, 0), new Point3D(113, 86, 0), new Point3D(189, 75, 0)
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},
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new []
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{
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new Point3D(276, 79, 0), new Point3D(369, 117, 0), new Point3D(372, 192, 0),
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new Point3D(336, 230, 0), new Point3D(141, 116, 0), new Point3D( 189, 75, 0)
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}
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};
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private static readonly int[] _brainHues = { 0x2B, 0x42, 0x54, 0x60 };
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public PlagueBeastBackpack() : base(0x261B) => Layer = Layer.Backpack;
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public override int DefaultMaxWeight => 0;
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public override int DefaultMaxItems => 0;
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public override int DefaultGumpID => 0x2A63;
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public override int DefaultDropSound => 0x23F;
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public void Initialize()
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{
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AddInnard(0x1CF6, 0x0, 227, 128);
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AddInnard(0x1D10, 0x0, 251, 128);
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AddInnard(0x1FBE, 0x21, 240, 83);
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AddInnard(new PlagueBeastHeart(), 229, 104);
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AddInnard(0x1D06, 0x0, 283, 91);
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AddInnard(0x1FAF, 0x21, 315, 107);
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AddInnard(0x1FB9, 0x21, 289, 87);
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AddInnard(0x9E7, 0x21, 304, 96);
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AddInnard(0x1B1A, 0x66D, 335, 102);
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AddInnard(0x1D10, 0x0, 338, 146);
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AddInnard(0x1FB3, 0x21, 358, 167);
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AddInnard(0x1D0B, 0x0, 357, 155);
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AddInnard(0x9E7, 0x21, 339, 184);
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AddInnard(0x1B1A, 0x66D, 157, 172);
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AddInnard(0x1D11, 0x0, 147, 157);
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AddInnard(0x1FB9, 0x21, 121, 131);
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AddInnard(0x9E7, 0x21, 166, 176);
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AddInnard(0x1D0B, 0x0, 122, 138);
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AddInnard(0x1D0D, 0x0, 118, 150);
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AddInnard(0x1FB3, 0x21, 97, 123);
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AddInnard(0x1D08, 0x0, 115, 113);
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AddInnard(0x9E7, 0x21, 109, 109);
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AddInnard(0x9E7, 0x21, 91, 122);
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AddInnard(0x9E7, 0x21, 94, 160);
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AddInnard(0x1B19, 0x66D, 170, 121);
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AddInnard(0x1FAF, 0x21, 161, 111);
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AddInnard(0x1D0B, 0x0, 158, 112);
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AddInnard(0x9E7, 0x21, 159, 101);
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AddInnard(0x1D10, 0x0, 132, 177);
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AddInnard(0x1D0E, 0x0, 110, 178);
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AddInnard(0x1FB3, 0x21, 95, 194);
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AddInnard(0x1FAF, 0x21, 154, 203);
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AddInnard(0x1B1A, 0x66D, 110, 237);
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AddInnard(0x9E7, 0x21, 111, 171);
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AddInnard(0x9E7, 0x21, 90, 197);
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AddInnard(0x9E7, 0x21, 166, 205);
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AddInnard(0x9E7, 0x21, 96, 242);
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AddInnard(0x1D10, 0x0, 334, 196);
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AddInnard(0x1D0B, 0x0, 322, 270);
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var organs = new List<PlagueBeastOrgan>();
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PlagueBeastOrgan organ;
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for (var i = 0; i < 6; i++)
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{
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var random = i == 5 ? 0 : Utility.Random(3);
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organ = random switch
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{
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0 => new PlagueBeastRockOrgan(),
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1 => new PlagueBeastMaidenOrgan(),
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2 => new PlagueBeastRubbleOrgan(),
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_ => new PlagueBeastRockOrgan()
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};
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organs.Add(organ);
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var pos = _positions[random][i];
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AddInnard(organ, pos);
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}
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organ = new PlagueBeastBackupOrgan();
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organs.Add(organ);
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AddInnard(organ, 129, 214);
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for (var i = 0; i < _brainHues.Length; i++)
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{
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organ = organs.RandomElement();
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organ.BrainHue = _brainHues[i];
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organs.Remove(organ);
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}
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organs.Clear();
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AddInnard(new PlagueBeastMainOrgan(), 240, 161);
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}
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public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage) =>
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dropped is PlagueBeastInnard or PlagueBeastGland && base.TryDropItem(from, dropped, sendFullMessage);
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public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
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{
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if (!IsAccessibleTo(from) || item is not (PlagueBeastInnard or PlagueBeastGland))
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{
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return false;
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}
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var ir = ItemBounds.Bounds[item.ItemID];
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int x, y;
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var cx = p.X + ir.X + ir.Width / 2;
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var cy = p.Y + ir.Y + ir.Height / 2;
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for (var i = Items.Count - 1; i >= 0; i--)
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{
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if (Items[i] is PlagueBeastComponent innard)
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{
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var r = ItemBounds.Bounds[innard.ItemID];
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x = innard.X + r.X;
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y = innard.Y + r.Y;
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if (cx >= x && cx <= x + r.Width && cy >= y && cy <= y + r.Height)
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{
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innard.OnDragDrop(from, item);
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break;
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}
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}
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}
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return base.OnDragDropInto(from, item, p);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void AddInnard(int itemID, int hue, int x, int y) =>
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AddInnard(new PlagueBeastInnard(itemID, hue), x, y);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void AddInnard(PlagueBeastInnard innard, int x, int y) => AddInnard(innard, new Point3D(x, y, 0));
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public void AddInnard(PlagueBeastInnard innard, Point3D pos)
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{
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AddItem(innard);
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innard.Location = pos;
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innard.Map = Map;
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}
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}
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