ModernUO/Projects/UOContent/Items/Special/Mutation Core/PlagueBeastBackpack.cs

166 lines
5.4 KiB
C#

using System.Collections.Generic;
using System.Runtime.CompilerServices;
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0)]
public partial class PlagueBeastBackpack : BaseContainer
{
private static readonly Point3D[][] _positions =
{
new []
{
new Point3D(275, 85, 0), new Point3D(360, 111, 0), new Point3D(375, 184, 0),
new Point3D(332, 228, 0), new Point3D(141, 105, 0), new Point3D(189, 75, 0)
},
new []
{
new Point3D(274, 34, 0), new Point3D(327, 89, 0), new Point3D(354, 168, 0),
new Point3D(304, 225, 0), new Point3D(113, 86, 0), new Point3D(189, 75, 0)
},
new []
{
new Point3D(276, 79, 0), new Point3D(369, 117, 0), new Point3D(372, 192, 0),
new Point3D(336, 230, 0), new Point3D(141, 116, 0), new Point3D( 189, 75, 0)
}
};
private static readonly int[] _brainHues = { 0x2B, 0x42, 0x54, 0x60 };
public PlagueBeastBackpack() : base(0x261B) => Layer = Layer.Backpack;
public override int DefaultMaxWeight => 0;
public override int DefaultMaxItems => 0;
public override int DefaultGumpID => 0x2A63;
public override int DefaultDropSound => 0x23F;
public void Initialize()
{
AddInnard(0x1CF6, 0x0, 227, 128);
AddInnard(0x1D10, 0x0, 251, 128);
AddInnard(0x1FBE, 0x21, 240, 83);
AddInnard(new PlagueBeastHeart(), 229, 104);
AddInnard(0x1D06, 0x0, 283, 91);
AddInnard(0x1FAF, 0x21, 315, 107);
AddInnard(0x1FB9, 0x21, 289, 87);
AddInnard(0x9E7, 0x21, 304, 96);
AddInnard(0x1B1A, 0x66D, 335, 102);
AddInnard(0x1D10, 0x0, 338, 146);
AddInnard(0x1FB3, 0x21, 358, 167);
AddInnard(0x1D0B, 0x0, 357, 155);
AddInnard(0x9E7, 0x21, 339, 184);
AddInnard(0x1B1A, 0x66D, 157, 172);
AddInnard(0x1D11, 0x0, 147, 157);
AddInnard(0x1FB9, 0x21, 121, 131);
AddInnard(0x9E7, 0x21, 166, 176);
AddInnard(0x1D0B, 0x0, 122, 138);
AddInnard(0x1D0D, 0x0, 118, 150);
AddInnard(0x1FB3, 0x21, 97, 123);
AddInnard(0x1D08, 0x0, 115, 113);
AddInnard(0x9E7, 0x21, 109, 109);
AddInnard(0x9E7, 0x21, 91, 122);
AddInnard(0x9E7, 0x21, 94, 160);
AddInnard(0x1B19, 0x66D, 170, 121);
AddInnard(0x1FAF, 0x21, 161, 111);
AddInnard(0x1D0B, 0x0, 158, 112);
AddInnard(0x9E7, 0x21, 159, 101);
AddInnard(0x1D10, 0x0, 132, 177);
AddInnard(0x1D0E, 0x0, 110, 178);
AddInnard(0x1FB3, 0x21, 95, 194);
AddInnard(0x1FAF, 0x21, 154, 203);
AddInnard(0x1B1A, 0x66D, 110, 237);
AddInnard(0x9E7, 0x21, 111, 171);
AddInnard(0x9E7, 0x21, 90, 197);
AddInnard(0x9E7, 0x21, 166, 205);
AddInnard(0x9E7, 0x21, 96, 242);
AddInnard(0x1D10, 0x0, 334, 196);
AddInnard(0x1D0B, 0x0, 322, 270);
var organs = new List<PlagueBeastOrgan>();
PlagueBeastOrgan organ;
for (var i = 0; i < 6; i++)
{
var random = i == 5 ? 0 : Utility.Random(3);
organ = random switch
{
0 => new PlagueBeastRockOrgan(),
1 => new PlagueBeastMaidenOrgan(),
2 => new PlagueBeastRubbleOrgan(),
_ => new PlagueBeastRockOrgan()
};
organs.Add(organ);
var pos = _positions[random][i];
AddInnard(organ, pos);
}
organ = new PlagueBeastBackupOrgan();
organs.Add(organ);
AddInnard(organ, 129, 214);
for (var i = 0; i < _brainHues.Length; i++)
{
organ = organs.RandomElement();
organ.BrainHue = _brainHues[i];
organs.Remove(organ);
}
organs.Clear();
AddInnard(new PlagueBeastMainOrgan(), 240, 161);
}
public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage) =>
dropped is PlagueBeastInnard or PlagueBeastGland && base.TryDropItem(from, dropped, sendFullMessage);
public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
{
if (!IsAccessibleTo(from) || item is not (PlagueBeastInnard or PlagueBeastGland))
{
return false;
}
var ir = ItemBounds.Bounds[item.ItemID];
int x, y;
var cx = p.X + ir.X + ir.Width / 2;
var cy = p.Y + ir.Y + ir.Height / 2;
for (var i = Items.Count - 1; i >= 0; i--)
{
if (Items[i] is PlagueBeastComponent innard)
{
var r = ItemBounds.Bounds[innard.ItemID];
x = innard.X + r.X;
y = innard.Y + r.Y;
if (cx >= x && cx <= x + r.Width && cy >= y && cy <= y + r.Height)
{
innard.OnDragDrop(from, item);
break;
}
}
}
return base.OnDragDropInto(from, item, p);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddInnard(int itemID, int hue, int x, int y) =>
AddInnard(new PlagueBeastInnard(itemID, hue), x, y);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddInnard(PlagueBeastInnard innard, int x, int y) => AddInnard(innard, new Point3D(x, y, 0));
public void AddInnard(PlagueBeastInnard innard, Point3D pos)
{
AddItem(innard);
innard.Location = pos;
innard.Map = Map;
}
}