103 lines
2.1 KiB
C#
103 lines
2.1 KiB
C#
using System;
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0)]
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public partial class PlagueBeastBlood : PlagueBeastComponent
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{
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public PlagueBeastBlood() : base(0x122C, 0)
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{
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Timer.StartTimer(
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TimeSpan.FromSeconds(1.5),
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TimeSpan.FromSeconds(1.5),
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3,
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Hemorrhage
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);
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}
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public bool Patched => ItemID == 0x1765;
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public bool Starting => ItemID == 0x122C;
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public override bool OnBandage(Mobile from)
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{
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if (!IsAccessibleTo(from) || Patched)
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{
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return false;
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}
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if (Starting)
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{
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X += 2;
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Y -= 9;
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switch (Organ)
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{
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case PlagueBeastRubbleOrgan:
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{
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Y -= 5;
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break;
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}
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case PlagueBeastBackupOrgan:
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{
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X += 7;
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break;
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}
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}
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}
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else
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{
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X -= 4;
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Y -= 2;
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}
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ItemID = 0x1765;
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var pack = Owner?.Backpack;
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if (pack != null)
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{
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for (var i = 0; i < pack.Items.Count; i++)
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{
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if (pack.Items[i] is PlagueBeastMainOrgan main && main.Complete)
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{
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main.FinishOpening(from);
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}
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}
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}
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071916); // * You patch up the wound with a bandage *
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return true;
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}
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private void Hemorrhage()
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{
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if (Deleted || Patched)
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{
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return;
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}
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Owner?.PlaySound(0x25);
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if (ItemID == 0x122A)
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{
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if (Owner != null)
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{
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Owner.Unfreeze();
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Owner.Kill();
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}
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}
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else
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{
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if (Starting)
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{
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X += 8;
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Y -= 10;
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}
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ItemID--;
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}
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}
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}
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