66 lines
1.5 KiB
C#
66 lines
1.5 KiB
C#
using System;
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0)]
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public partial class PlagueBeastHeart : PlagueBeastInnard
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{
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private Timer _timer;
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public PlagueBeastHeart() : base(0x1363, 0x21)
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{
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_timer = new InternalTimer(this);
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_timer.Start();
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}
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public override void OnAfterDelete()
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{
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if (_timer?.Running == true)
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{
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_timer.Stop();
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}
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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_timer = new InternalTimer(this);
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_timer.Start();
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}
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private class InternalTimer : Timer
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{
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private readonly PlagueBeastHeart _heart;
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private bool _delay;
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public InternalTimer(PlagueBeastHeart heart) : base(TimeSpan.FromSeconds(0.5), TimeSpan.FromSeconds(0.5)) =>
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_heart = heart;
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protected override void OnTick()
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{
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if (_heart?.Deleted != false || _heart.Owner?.Alive != true)
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{
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Stop();
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return;
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}
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if (_heart.ItemID == 0x1363)
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{
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if (_delay)
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{
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_heart.ItemID = 0x1367;
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_heart.Owner.PlaySound(0x11F);
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}
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_delay = !_delay;
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}
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else
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{
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_heart.ItemID = 0x1363;
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_heart.Owner.PlaySound(0x120);
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_delay = false;
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}
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}
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}
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}
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