ModernUO/Projects/UOContent/Items/Armor/Ranger/RangerChest.cs

36 lines
1.1 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
[Flippable(0x13db, 0x13e2)]
public partial class RangerChest : BaseArmor
{
[Constructible]
public RangerChest() : base(0x13DB)
{
Hue = 0x59C;
}
public override double DefaultWeight => 8.0;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int LabelNumber => 1041497; // studded tunic, ranger armor
}
}