36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using ModernUO.Serialization;
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namespace Server.Items
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{
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[SerializationGenerator(0, false)]
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[Flippable(0x13db, 0x13e2)]
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public partial class RangerChest : BaseArmor
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{
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[Constructible]
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public RangerChest() : base(0x13DB)
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{
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Hue = 0x59C;
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}
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public override double DefaultWeight => 8.0;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits => 35;
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public override int InitMaxHits => 45;
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public override int AosStrReq => 35;
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public override int OldStrReq => 35;
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public override int ArmorBase => 16;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override int LabelNumber => 1041497; // studded tunic, ranger armor
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}
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}
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