127 lines
2.9 KiB
C#
127 lines
2.9 KiB
C#
using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(2, false)]
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public abstract partial class BaseLeather : Item, ICommodity
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{
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public BaseLeather(CraftResource resource, int amount = 1) : base(0x1081)
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{
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Stackable = true;
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Amount = amount;
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Hue = CraftResources.GetHue(resource);
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_resource = resource;
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}
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public override double DefaultWeight => 1.0;
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[SerializableProperty(0)]
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => _resource;
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set
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{
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if (_resource != value)
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{
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_resource = value;
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Hue = CraftResources.GetHue(value);
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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}
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public override int LabelNumber
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{
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get
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{
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if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather)
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{
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return 1049684 + (_resource - CraftResource.SpinedLeather);
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}
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return 1047022;
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}
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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private void Deserialize(IGenericReader reader, int version)
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{
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_resource = (CraftResource)reader.ReadInt();
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}
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public override void AddNameProperty(IPropertyList list)
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{
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if (Amount > 1)
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{
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list.Add(1050039, $"{Amount}\t{1024199:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
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}
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else
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{
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list.Add(1024199); // cut leather
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}
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(_resource))
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{
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var num = CraftResources.GetLocalizationNumber(_resource);
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if (num > 0)
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{
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list.Add(num);
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}
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else
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{
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list.Add(CraftResources.GetName(_resource));
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}
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}
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1081, 0x1082)]
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public partial class Leather : BaseLeather
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{
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[Constructible]
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public Leather(int amount = 1) : base(CraftResource.RegularLeather, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1081, 0x1082)]
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public partial class SpinedLeather : BaseLeather
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{
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[Constructible]
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public SpinedLeather(int amount = 1) : base(CraftResource.SpinedLeather, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1081, 0x1082)]
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public partial class HornedLeather : BaseLeather
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{
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[Constructible]
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public HornedLeather(int amount = 1) : base(CraftResource.HornedLeather, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1081, 0x1082)]
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public partial class BarbedLeather : BaseLeather
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{
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[Constructible]
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public BarbedLeather(int amount = 1) : base(CraftResource.BarbedLeather, amount)
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{
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}
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}
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