ModernUO/Projects/UOContent/Items/Resources/Tailor/Leathers.cs

127 lines
2.9 KiB
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(2, false)]
public abstract partial class BaseLeather : Item, ICommodity
{
public BaseLeather(CraftResource resource, int amount = 1) : base(0x1081)
{
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue(resource);
_resource = resource;
}
public override double DefaultWeight => 1.0;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => _resource;
set
{
if (_resource != value)
{
_resource = value;
Hue = CraftResources.GetHue(value);
InvalidateProperties();
this.MarkDirty();
}
}
}
public override int LabelNumber
{
get
{
if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather)
{
return 1049684 + (_resource - CraftResource.SpinedLeather);
}
return 1047022;
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
private void Deserialize(IGenericReader reader, int version)
{
_resource = (CraftResource)reader.ReadInt();
}
public override void AddNameProperty(IPropertyList list)
{
if (Amount > 1)
{
list.Add(1050039, $"{Amount}\t{1024199:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
}
else
{
list.Add(1024199); // cut leather
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(_resource))
{
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{
list.Add(num);
}
else
{
list.Add(CraftResources.GetName(_resource));
}
}
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class Leather : BaseLeather
{
[Constructible]
public Leather(int amount = 1) : base(CraftResource.RegularLeather, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class SpinedLeather : BaseLeather
{
[Constructible]
public SpinedLeather(int amount = 1) : base(CraftResource.SpinedLeather, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class HornedLeather : BaseLeather
{
[Constructible]
public HornedLeather(int amount = 1) : base(CraftResource.HornedLeather, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class BarbedLeather : BaseLeather
{
[Constructible]
public BarbedLeather(int amount = 1) : base(CraftResource.BarbedLeather, amount)
{
}
}