ModernUO/Projects/UOContent/Items/Skill Items/Fishing/Misc/ShipwreckedItem.cs

53 lines
1.1 KiB
C#

using System;
using ModernUO.Serialization;
namespace Server.Items;
public interface IShipwreckedItem
{
bool IsShipwreckedItem { get; set; }
}
[SerializationGenerator(0, false)]
public partial class ShipwreckedItem : Item, IDyable, IShipwreckedItem
{
public ShipwreckedItem(int itemID) : base(itemID)
{
}
public override double DefaultWeight => ItemData.Weight >= 255 ? 1.0 : ItemData.Weight;
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
{
return false;
}
if (ItemID >= 0x13A4 && ItemID <= 0x13AE)
{
Hue = sender.DyedHue;
return true;
}
from.SendLocalizedMessage(sender.FailMessage);
return false;
}
bool IShipwreckedItem.IsShipwreckedItem
{
get => true;
set { }
}
public override void OnSingleClick(Mobile from)
{
LabelTo(from, 1050039, $"{LabelNumber:#}\t{1041645:#}");
}
public override void AddNameProperties(IPropertyList list)
{
base.AddNameProperties(list);
list.Add(1041645); // recovered from a shipwreck
}
}