ModernUO/Projects/UOContent/Items/Skill Items/Fishing/Misc/SpecialFishingNet.cs

418 lines
11 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Mobiles;
using Server.Multis;
using Server.Spells;
using Server.Targeting;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class SpecialFishingNet : Item
{
private static int[] _hues =
{
0x09B,
0x0CD,
0x0D3,
0x14D,
0x1DD,
0x1E9,
0x1F4,
0x373,
0x451,
0x47F,
0x489,
0x492,
0x4B5,
0x8AA
};
private static int[] _waterTiles =
{
0x00A8, 0x00AB,
0x0136, 0x0137
};
private static int[] _shallowWaterTiles =
{
0x1797, 0x179C
};
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _inUse;
[Constructible]
public SpecialFishingNet() : base(0x0DCA) => Hue = Utility.RandomDouble() < 0.01 ? _hues.RandomElement() : 0x8A0;
public override double DefaultWeight => 1.0;
public override int LabelNumber => 1041079; // a special fishing net
public virtual bool RequireDeepWater => true;
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
AddNetProperties(list);
}
protected virtual void AddNetProperties(IPropertyList list)
{
// as if the name wasn't enough..
list.Add(1017410); // Special Fishing Net
}
[AfterDeserialization]
private void AfterDeserialization()
{
if (_inUse)
{
Delete();
}
}
public override void OnDoubleClick(Mobile from)
{
if (_inUse)
{
from.SendLocalizedMessage(1010483); // Someone is already using that net!
}
else if (IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1010484); // Where do you wish to use the net?
from.BeginTarget(-1, true, TargetFlags.None, OnTarget);
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public void OnTarget(Mobile from, object obj)
{
if (Deleted || _inUse)
{
return;
}
if (obj is not IPoint3D p3D)
{
return;
}
var map = from.Map;
if (map == null || map == Map.Internal)
{
return;
}
int x = p3D.X, y = p3D.Y, z = map.GetAverageZ(x, y); // OSI just takes the targeted Z
if (!from.InRange(p3D, 6))
{
from.SendLocalizedMessage(500976); // You need to be closer to the water to fish!
}
else if (!from.InLOS(obj))
{
from.SendLocalizedMessage(500979); // You cannot see that location.
}
else if (RequireDeepWater
? FullValidation(map, x, y)
: ValidateDeepWater(map, x, y) || ValidateUndeepWater(map, obj, ref z))
{
var p = new Point3D(x, y, z);
if (GetType() == typeof(SpecialFishingNet))
{
for (var i = 1; i < Amount; ++i) // these were stackable before, doh
{
from.AddToBackpack(new SpecialFishingNet());
}
}
InUse = true;
Movable = false;
MoveToWorld(p, map);
SpellHelper.Turn(from, p);
from.Animate(12, 5, 1, true, false, 0);
Effects.SendLocationEffect(p, map, 0x352D, 16, 4);
Effects.PlaySound(p, map, 0x364);
var index = 0;
Timer.StartTimer(
TimeSpan.FromSeconds(1.0),
TimeSpan.FromSeconds(1.25),
14,
() => DoEffect(from, p, index++)
);
// You plunge the net into the sea... / You plunge the net into the water...
from.SendLocalizedMessage(RequireDeepWater ? 1010487 : 1074492);
}
else
{
// You can only use this net in deep water! / You can only use this net in water!
from.SendLocalizedMessage(RequireDeepWater ? 1010485 : 1074491);
}
}
private void DoEffect(Mobile from, Point3D p, int index)
{
if (Deleted)
{
return;
}
if (index == 0)
{
Effects.SendLocationEffect(p, Map, 0x352D, 16, 4);
Effects.PlaySound(p, Map, 0x364);
}
else if (index is <= 6 or 13)
{
if (RequireDeepWater)
{
for (var i = 0; i < 3; ++i)
{
int x, y;
switch (Utility.Random(8))
{
default: // 0
{
x = -1;
y = -1;
break;
}
case 1:
{
x = -1;
y = 0;
break;
}
case 2:
{
x = -1;
y = +1;
break;
}
case 3:
{
x = 0;
y = -1;
break;
}
case 4:
{
x = 0;
y = +1;
break;
}
case 5:
{
x = +1;
y = -1;
break;
}
case 6:
{
x = +1;
y = 0;
break;
}
case 7:
{
x = +1;
y = +1;
break;
}
}
Effects.SendLocationEffect(new Point3D(p.X + x, p.Y + y, p.Z), Map, 0x352D, 16, 4);
}
}
else
{
Effects.SendLocationEffect(p, Map, 0x352D, 16, 4);
}
if (Utility.RandomBool())
{
Effects.PlaySound(p, Map, 0x364);
}
if (index == 13)
{
FinishEffect(p, Map, from);
}
else
{
Z -= 1;
}
}
}
protected virtual int GetSpawnCount() => Hue != 0x8A0 ? Utility.RandomMinMax(2, 5) : Utility.RandomMinMax(1, 3);
protected void Spawn(Point3D p, Map map, BaseCreature spawn)
{
if (map == null)
{
spawn.Delete();
return;
}
int x = p.X, y = p.Y;
for (var j = 0; j < 20; ++j)
{
var tx = p.X - 2 + Utility.Random(5);
var ty = p.Y - 2 + Utility.Random(5);
var t = map.Tiles.GetLandTile(tx, ty);
if (t.Z == p.Z && t.ID is >= 0xA8 and <= 0xAB or >= 0x136 and <= 0x137 &&
!SpellHelper.CheckMulti(new Point3D(tx, ty, p.Z), map))
{
x = tx;
y = ty;
break;
}
}
spawn.MoveToWorld(new Point3D(x, y, p.Z), map);
if (spawn is Kraken && Utility.RandomDouble() < 0.2)
{
spawn.PackItem(new MessageInABottle(map == Map.Felucca ? Map.Felucca : Map.Trammel));
}
}
protected virtual void FinishEffect(Point3D p, Map map, Mobile from)
{
from.RevealingAction();
var count = GetSpawnCount();
for (var i = 0; map != null && i < count; ++i)
{
var spawn = Utility.Random(4) switch
{
0 => (BaseCreature)new SeaSerpent(),
1 => new DeepSeaSerpent(),
2 => new WaterElemental(),
3 => new Kraken(),
_ => new SeaSerpent()
};
Spawn(p, map, spawn);
spawn.Combatant = from;
}
Delete();
}
public static bool FullValidation(Map map, int x, int y)
{
if (!ValidateDeepWater(map, x, y))
{
return false;
}
for (int j = 1, offset = 5; j <= 5; ++j, offset += 5)
{
if (!ValidateDeepWater(map, x + offset, y + offset))
{
return false;
}
if (!ValidateDeepWater(map, x + offset, y - offset))
{
return false;
}
if (!ValidateDeepWater(map, x - offset, y + offset))
{
return false;
}
if (!ValidateDeepWater(map, x - offset, y - offset))
{
return false;
}
}
return true;
}
private static bool ValidateDeepWater(Map map, int x, int y)
{
var tileID = map.Tiles.GetLandTile(x, y).ID;
var water = false;
for (var i = 0; !water && i < _waterTiles.Length; i += 2)
{
water = tileID >= _waterTiles[i] && tileID <= _waterTiles[i + 1];
}
return water;
}
private static bool ValidateUndeepWater(Map map, object obj, ref int z)
{
if (obj is not StaticTarget)
{
return false;
}
var target = (StaticTarget)obj;
if (BaseHouse.FindHouseAt(target.Location, map, 0) != null)
{
return false;
}
var itemID = target.ItemID;
for (var i = 0; i < _shallowWaterTiles.Length; i += 2)
{
if (itemID >= _shallowWaterTiles[i] && itemID <= _shallowWaterTiles[i + 1])
{
z = target.Z;
return true;
}
}
return false;
}
}
[SerializationGenerator(0, false)]
public partial class FabledFishingNet : SpecialFishingNet
{
[Constructible]
public FabledFishingNet() => Hue = 0x481;
public override int LabelNumber => 1063451; // a fabled fishing net
protected override void AddNetProperties(IPropertyList list)
{
}
protected override int GetSpawnCount() => base.GetSpawnCount() + 4;
protected override void FinishEffect(Point3D p, Map map, Mobile from)
{
Spawn(p, map, new Leviathan(from));
base.FinishEffect(p, map, from);
}
}