ModernUO/Projects/UOContent/Items/Lights/HeatingStand.cs

49 lines
995 B
C#

using System;
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class HeatingStand : BaseLight
{
[Constructible]
public HeatingStand() : base(0x1849)
{
Duration = Burnout ? TimeSpan.FromMinutes(25) : TimeSpan.Zero;
Burning = false;
Light = LightType.Empty;
Weight = 1.0;
}
public override int LitItemID => 0x184A;
public override int UnlitItemID => 0x1849;
public override void Ignite()
{
base.Ignite();
if (ItemID == LitItemID)
{
Light = LightType.Circle150;
}
else if (ItemID == UnlitItemID)
{
Light = LightType.Empty;
}
}
public override void Douse()
{
base.Douse();
if (ItemID == LitItemID)
{
Light = LightType.Circle150;
}
else if (ItemID == UnlitItemID)
{
Light = LightType.Empty;
}
}
}