ModernUO/Projects/UOContent/Items/Quivers/BaseQuiver.cs

473 lines
12 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Engines.Craft;
namespace Server.Items;
[SerializationGenerator(1, false)]
public partial class BaseQuiver : Container, ICraftable, IAosItem
{
private static Type[] m_Ammo = { typeof(Arrow), typeof(Bolt) };
[SerializableField(0, setter: "private")]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosAttributes _attributes;
[SerializableFieldSaveFlag(0)]
private bool ShouldSerializeAosAttributes() => !_attributes.IsEmpty;
[SerializableFieldDefault(0)]
private AosAttributes AttributesDefaultValue() => new(this);
[InvalidateProperties]
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _lowerAmmoCost;
[SerializableFieldSaveFlag(1)]
private bool ShouldSerializeLowerAmmoCost() => _lowerAmmoCost != 0;
[InvalidateProperties]
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _weightReduction;
[SerializableFieldSaveFlag(2)]
private bool ShouldSerializeWeightReduction() => _weightReduction != 0;
[InvalidateProperties]
[SerializableField(3)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _damageIncrease;
[SerializableFieldSaveFlag(3)]
private bool ShouldSerializeDamageIncrease() => _damageIncrease != 0;
[InvalidateProperties]
[SerializableField(4)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _crafter;
[SerializableFieldSaveFlag(4)]
private bool ShouldSerializeCrafter() => _crafter != null;
[InvalidateProperties]
[SerializableField(5)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private ClothingQuality _quality;
[SerializableFieldSaveFlag(5)]
private bool ShouldSerializeQuality() => _quality != ClothingQuality.Regular;
[SerializableFieldDefault(5)]
private ClothingQuality QualityDefaultValue() => ClothingQuality.Regular;
[InvalidateProperties]
[SerializableField(6)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _capacity;
[SerializableFieldSaveFlag(6)]
private bool ShouldSerializeCapacity() => _capacity != 0;
public BaseQuiver(int itemID = 0x2FB7) : base(itemID)
{
Weight = 2.0;
Capacity = 500;
Layer = Layer.Cloak;
Attributes = new AosAttributes(this);
DamageIncrease = 10;
}
public override int DefaultGumpID => 0x108;
public override int DefaultMaxItems => 1;
public override int DefaultMaxWeight => 50;
public override double DefaultWeight => 2.0;
public Item Ammo => Items.Count > 0 ? Items[0] : null;
public virtual int OnCraft(
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes,
BaseTool tool, CraftItem craftItem, int resHue
)
{
Quality = (ClothingQuality)quality;
if (makersMark)
{
Crafter = from.RawName;
}
return quality;
}
public override void OnAfterDuped(Item newItem)
{
if (newItem is not BaseQuiver quiver)
{
return;
}
quiver.Attributes = new AosAttributes(newItem, Attributes);
}
public override void UpdateTotal(Item sender, TotalType type, int delta)
{
InvalidateProperties();
base.UpdateTotal(sender, type, delta);
}
public override int GetTotal(TotalType type)
{
var total = base.GetTotal(type);
if (type == TotalType.Weight)
{
total -= total * _weightReduction / 100;
}
return total;
}
public bool CheckType(Item item)
{
var type = item.GetType();
var ammo = Ammo;
if (ammo != null)
{
if (ammo.GetType() == type)
{
return true;
}
}
else
{
for (var i = 0; i < m_Ammo.Length; i++)
{
if (type == m_Ammo[i])
{
return true;
}
}
}
return false;
}
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
{
if (!CheckType(item))
{
if (message)
{
m.SendLocalizedMessage( 1074836 ); // The container can not hold that type of object.
}
return false;
}
if (Items.Count < DefaultMaxItems)
{
return item.Amount <= _capacity && base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
}
if (checkItems)
{
return false;
}
Item ammo = Ammo;
return ammo?.Deleted == false && ammo.Amount + item.Amount <= _capacity;
}
public override void AddItem(Item dropped)
{
base.AddItem(dropped);
InvalidateWeight();
}
public override void RemoveItem(Item dropped)
{
base.RemoveItem(dropped);
InvalidateWeight();
}
public override void OnAdded(IEntity parent)
{
if (parent is Mobile mob)
{
Attributes.AddStatBonuses(mob);
}
}
public override void OnRemoved(IEntity parent)
{
if (parent is Mobile mob)
{
Attributes.RemoveStatBonuses(mob);
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (_crafter != null)
{
list.Add(1050043, _crafter); // crafted by ~1_NAME~
}
if (_quality == ClothingQuality.Exceptional)
{
list.Add(1063341); // exceptional
}
var ammo = Ammo;
if (ammo == null)
{
list.Add(1075265, $"0\t{Capacity}"); // Ammo: ~1_QUANTITY~/~2_CAPACITY~ arrows
}
else if (ammo is Arrow)
{
list.Add(1075265, $"{ammo.Amount}\t{Capacity}"); // Ammo: ~1_QUANTITY~/~2_CAPACITY~ arrows
}
else if (ammo is Bolt)
{
list.Add(1075266, $"{ammo.Amount}\t{Capacity}"); // Ammo: ~1_QUANTITY~/~2_CAPACITY~ bolts
}
int prop;
if ((prop = _damageIncrease) != 0)
{
list.Add(1074762, prop); // Damage modifier: ~1_PERCENT~%
}
int phys = 0, fire = 0, cold = 0, pois = 0, nrgy = 0, chaos = 0, direct = 0;
AlterBowDamage(ref phys, ref fire, ref cold, ref pois, ref nrgy, ref chaos, ref direct);
if (phys != 0)
{
list.Add(1060403, phys); // physical damage ~1_val~%
}
if (fire != 0)
{
list.Add(1060405, fire); // fire damage ~1_val~%
}
if (cold != 0)
{
list.Add(1060404, cold); // cold damage ~1_val~%
}
if (pois != 0)
{
list.Add(1060406, pois); // poison damage ~1_val~%
}
if (nrgy != 0)
{
list.Add(1060407, nrgy); // energy damage ~1_val
}
if (chaos != 0)
{
list.Add(1072846, chaos); // chaos damage ~1_val~%
}
if (direct != 0)
{
list.Add(1079978, direct); // Direct Damage: ~1_PERCENT~%
}
list.Add(1075085); // Requirement: Mondain's Legacy
if ((prop = Attributes.DefendChance) != 0)
{
list.Add(1060408, prop); // defense chance increase ~1_val~%
}
if ((prop = Attributes.BonusDex) != 0)
{
list.Add(1060409, prop); // dexterity bonus ~1_val~
}
if ((prop = Attributes.EnhancePotions) != 0)
{
list.Add(1060411, prop); // enhance potions ~1_val~%
}
if ((prop = Attributes.CastRecovery) != 0)
{
list.Add(1060412, prop); // faster cast recovery ~1_val~
}
if ((prop = Attributes.CastSpeed) != 0)
{
list.Add(1060413, prop); // faster casting ~1_val~
}
if ((prop = Attributes.AttackChance) != 0)
{
list.Add(1060415, prop); // hit chance increase ~1_val~%
}
if ((prop = Attributes.BonusHits) != 0)
{
list.Add(1060431, prop); // hit point increase ~1_val~
}
if ((prop = Attributes.BonusInt) != 0)
{
list.Add(1060432, prop); // intelligence bonus ~1_val~
}
if ((prop = Attributes.LowerManaCost) != 0)
{
list.Add(1060433, prop); // lower mana cost ~1_val~%
}
if ((prop = Attributes.LowerRegCost) != 0)
{
list.Add(1060434, prop); // lower reagent cost ~1_val~%
}
if ((prop = Attributes.Luck) != 0)
{
list.Add(1060436, prop); // luck ~1_val~
}
if ((prop = Attributes.BonusMana) != 0)
{
list.Add(1060439, prop); // mana increase ~1_val~
}
if ((prop = Attributes.RegenMana) != 0)
{
list.Add(1060440, prop); // mana regeneration ~1_val~
}
if (Attributes.NightSight != 0)
{
list.Add(1060441); // night sight
}
if ((prop = Attributes.ReflectPhysical) != 0)
{
list.Add(1060442, prop); // reflect physical damage ~1_val~%
}
if ((prop = Attributes.RegenStam) != 0)
{
list.Add(1060443, prop); // stamina regeneration ~1_val~
}
if ((prop = Attributes.RegenHits) != 0)
{
list.Add(1060444, prop); // hit point regeneration ~1_val~
}
if ((prop = Attributes.SpellDamage) != 0)
{
list.Add(1060483, prop); // spell damage increase ~1_val~%
}
if ((prop = Attributes.BonusStam) != 0)
{
list.Add(1060484, prop); // stamina increase ~1_val~
}
if ((prop = Attributes.BonusStr) != 0)
{
list.Add(1060485, prop); // strength bonus ~1_val~
}
if ((prop = Attributes.WeaponSpeed) != 0)
{
list.Add(1060486, prop); // swing speed increase ~1_val~%
}
if ((prop = _lowerAmmoCost) > 0)
{
list.Add(1075208, prop); // Lower Ammo Cost ~1_Percentage~%
}
var weight = ammo != null ? ammo.Weight + ammo.Amount : 0;
list.Add(
1072241, // Contents: ~1_COUNT~/~2_MAXCOUNT items, ~3_WEIGHT~/~4_MAXWEIGHT~ stones
$"{Items.Count}\t{DefaultMaxItems}\t{(int)weight}\t{DefaultMaxWeight}"
);
if ((prop = _weightReduction) != 0)
{
list.Add(1072210, prop); // Weight reduction: ~1_PERCENTAGE~%
}
}
private void Deserialize(IGenericReader reader, int version)
{
var flags = reader.ReadEncodedInt();
_attributes = new AosAttributes(this);
if ((flags & 0x1) != 0)
{
_attributes.Deserialize(reader);
}
if ((flags & 0x4) != 0)
{
_lowerAmmoCost = reader.ReadInt();
}
if ((flags & 0x8) != 0)
{
_weightReduction = reader.ReadInt();
}
if ((flags & 0x80) != 0)
{
_damageIncrease = reader.ReadInt();
}
if ((flags & 0x10) != 0)
{
Timer.DelayCall((item, crafter) => item._crafter = crafter?.RawName, this, reader.ReadEntity<Mobile>());
}
if ((flags & 0x20) != 0)
{
_quality = (ClothingQuality)reader.ReadInt();
}
if ((flags & 0x40) != 0)
{
_capacity = reader.ReadInt();
}
}
public virtual void AlterBowDamage(
ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct
)
{
}
public void InvalidateWeight()
{
if (RootParent is Mobile m)
{
m.UpdateTotals();
}
}
}